(Wunders) Dev & Testing
195.201.167.33:28025 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 4h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:37 UTC FW12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
Which settings and rules apply on (Wunders) Dev & Testing?
There is no gather rate in the name (Wunders) Dev & Testing. That is the game's default: groups of up to 8 players. survival is the game mode, gather, build and raid: the standard game. Other players can be fought and raided. The server browser lists it under Modded: the game is changed by plugins or settings. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
Which map is active on (Wunders) Dev & Testing?
The game generates the procedural map of size 2,500 on (Wunders) Dev & Testing with seed 1234567. Same size and seed, same map: RustMaps shows it from this page.
Player count
How many players are on (Wunders) Dev & Testing?
(Wunders) Dev & Testing has 0 of its 25 slots filled right now. The average player count for the last seven days is 0.
What is (Wunders) Dev & Testing's ranking?
For player hours over the last week, (Wunders) Dev & Testing is #15,915, which puts it in the top 72% of all ranked servers.
Lists and tags
What is the meaning of the tags on (Wunders) Dev & Testing?
For the game's server browser, (Wunders) Dev & Testing publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp25 (Max players): Capacity: 25; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Where does (Wunders) Dev & Testing appear in Rust Zerg Life lists?
These Rust Zerg Life lists include (Wunders) Dev & Testing: Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
About the server
Is (Wunders) Dev & Testing currently online and stable?
(Wunders) Dev & Testing is up and running as you read this. Based on the uptime it reports, the last restart was about 5 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. Its first appearance in Rust Zerg Life records is 13 September 2026.
How well does (Wunders) Dev & Testing perform?
Over the past 48 hours, server fps averaged 237 and never dropped below 230. The world held as many as 32,364 entities, including buildings, deployables and everything else. At its highest, memory usage hit 1,411 MB. A climbing entity count and low fps are the source of the lag players feel.
What version is (Wunders) Dev & Testing using?
On Linux, (Wunders) Dev & Testing runs Rust network protocol 2634 and build 167781. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What location does (Wunders) Dev & Testing use?
No region is published by (Wunders) Dev & Testing. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 195.201.167.33:28025.
Wipe schedule
What happens on wipe day on (Wunders) Dev & Testing?
Across its recent wipes, the busiest times averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
When does (Wunders) Dev & Testing wipe?
Once a month (Wunders) Dev & Testing wipes, along with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which every Rust server takes. The world in play right now was made 12 days 15 hours ago.
How to join
What is the process to join (Wunders) Dev & Testing?
Join by entering client.connect 195.201.167.33:28025 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp25,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp25
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.