Souls.one_testing grounds
208.115.248.156:28080 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 18:04 UTC15d ago | 0 | – | running | 0 |
| Tue 15 Sep, 09:16 UTC29d ago | 2 | halved by day 2 | 14.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
What is the setup on Souls.one_testing grounds when it comes to rules and settings?
You will not find a gather rate in the name Souls.one_testing grounds. The group cap is 8 players, the default for the game. survival is its mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. This one sits under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched off.
What is the map on Souls.one_testing grounds?
Size 1,622, seed 745503023, generated by the game: the procedural map on Souls.one_testing grounds. Same size and seed, same map: RustMaps shows it from this page.
Player count
What is the population like on Souls.one_testing grounds?
At present, Souls.one_testing grounds is offline and its last appearance was 33 hours ago. The average player count for the last seven days is 0.
Where does Souls.one_testing grounds sit in the rankings?
For player hours over the last week, Souls.one_testing grounds is #15,903, which puts it in the top 72% of all ranked servers.
Tags and filters
How should you read the tags on Souls.one_testing grounds?
What the game's server browser gets from Souls.one_testing grounds is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2633 (Protocol): Protocol 2633—only players on that version can get in; cs163493 (Build): The game build is 163493; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does Souls.one_testing grounds appear in Rust Zerg Life lists?
The Rust Zerg Life lists that include Souls.one_testing grounds are Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server info
Is Souls.one_testing grounds currently online and stable?
Currently offline, Souls.one_testing grounds was last seen 33 hours ago. Based on the uptime it reports, the last restart was about 13 days 14 hours ago. Over the last 7 full days, uptime was 91%: 153 hours up out of 168. Rust Zerg Life has been tracking it since 13 September 2026.
Is Souls.one_testing grounds smooth to play on?
Over the past 48 hours, server fps averaged 221 and never dropped below 203. It reached a maximum of 7,983 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 1,829 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What Rust version is Souls.one_testing grounds on?
Rust network protocol 2633 and build 163493 is what Souls.one_testing grounds runs, on Windows. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What is the location of Souls.one_testing grounds?
There is no region published by Souls.one_testing grounds. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 208.115.248.156:28080.
Wipe cycle
What can you expect on wipe day on Souls.one_testing grounds?
The average peak for its recent wipes was 1 players. The crowd on the latest wipe peaked 0 hours in. The crowd kept above half that peak until the next wipe in 0% of its recent wipes. In the cases where it did not hold, the fall below half came by day 2.
When does Souls.one_testing grounds wipe?
So few of Souls.one_testing grounds's wipes are recorded that its rhythm cannot be told yet. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world it is running now dates from 15 days ago.
Connect
What steps do I take to join Souls.one_testing grounds?
You can join by opening the console with F1 and typing client.connect 208.115.248.156:28080. Or hit Launch Rust on this page to open Rust through Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs163493
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.