Dannabell@4Netplayers
213.202.205.23:21300 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 21d 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:31 UTC FW13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
Which settings and rules apply on Dannabell@4Netplayers?
You will not find a gather rate in the name Dannabell@4Netplayers. That is the game's default: groups of up to 8 players. survival is its mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. This one sits under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What is the map on Dannabell@4Netplayers?
The game generates the procedural map of size 5,000 on Dannabell@4Netplayers with seed 523218427. From this page, RustMaps can show it: size and seed produce the same map each time.
Player count
How many players are on Dannabell@4Netplayers?
Right now, 0 players are on Dannabell@4Netplayers, which has 10 slots. The seven-day average is 0 players, with a peak of 1. In the last two days, the peak hour was 17:00 UTC, with an average of 1 players.
What is Dannabell@4Netplayers's ranking?
For player hours over the last week, Dannabell@4Netplayers is #4,278, which puts it in the top 19% of all ranked servers.
Lists and tags
What do Dannabell@4Netplayers's tags indicate?
The game's server browser reads these tags from Dannabell@4Netplayers: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): It runs build 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Which Rust Zerg Life filters and lists cover Dannabell@4Netplayers?
These Rust Zerg Life lists include Dannabell@4Netplayers: Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server info
Is Dannabell@4Netplayers currently online and stable?
Dannabell@4Netplayers is up and running as you read this. Based on the uptime it reports, the last restart was about 9 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. The first time Rust Zerg Life saw it was on 13 September 2026.
What is the performance like on Dannabell@4Netplayers?
It averaged 30 server fps over the last 48 hours, and the lowest it got was 25. It reached a maximum of 147,618 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 3,797 MB. What players experience as lag comes from low fps and a rising entity count.
Which Rust build does Dannabell@4Netplayers use?
Rust network protocol 2634 and build 167781 is what Dannabell@4Netplayers runs, on Linux. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What location does Dannabell@4Netplayers use?
No region is published by Dannabell@4Netplayers. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 213.202.205.23:21300.
Wipe schedule
What can you expect on wipe day on Dannabell@4Netplayers?
Across its recent wipes, the busiest times averaged 1 players. The crowd on the latest wipe peaked 1 hours in.
What schedule does Dannabell@4Netplayers follow for wipes?
The force wipe is the only wipe for Dannabell@4Netplayers, coming once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 13 days 20 hours ago is when its present world was created.
Connect
What steps do I take to join Dannabell@4Netplayers?
Join by entering client.connect 213.202.205.23:21300 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.