Server Has Moved!
23.27.211.226:28018 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:32 UTC6d ago | – | – | running | 0 |
| Wed 7 Oct, 04:47 UTC7d ago | – | – | – | 0 |
| Tue 6 Oct, 01:05 UTC8d ago | – | – | – | 0 |
| Mon 5 Oct, 18:42 UTC8d ago | – | – | – | 0 |
| Sat 3 Oct, 10:20 UTC10d ago | – | – | – | 0 |
| Thu 1 Oct, 08:13 UTC12d ago | – | – | – | 1 |
| Thu 1 Oct, 02:12 UTC13d ago | – | – | – | 0 |
| Wed 30 Sep, 08:48 UTC13d ago | – | – | – | 0 |
| Mon 28 Sep, 09:45 UTC15d ago | 1+1 queue | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What is the setup on Server Has Moved! when it comes to rules and settings?
You will not find a gather rate in the name Server Has Moved!. That is the game's default: groups of up to 8 players. It runs survival, gather, build, raid: the regular game. You can fight and raid other players here. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are running on it. Anti-cheat is on: VAC, from Valve.
What is the map on Server Has Moved!?
The game generates the procedural map of size 4,000 on Server Has Moved! with seed 2098159377. Same size and seed, same map: RustMaps shows it from this page. The name of its map: Custom Map.
Player count
How many players are on Server Has Moved!?
2 players are on Server Has Moved! at the moment. Its weekly average is 0 players and its highest point was 1.
What position does Server Has Moved! hold in the server rankings?
In the top 64% of ranked servers, Server Has Moved! holds #14,198 for player hours over the last seven days.
Lists and tags
What is the meaning of the tags on Server Has Moved!?
The game's server browser reads these tags from Server Has Moved!: gmrust (Game mode): Survival in the standard Rust mode; mp0 (Max players): Capacity: 0; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Carbon plugin framework is running. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Where does Server Has Moved! appear in Rust Zerg Life lists?
The Rust Zerg Life lists that include Server Has Moved! are Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server info
What is the uptime and reliability of Server Has Moved!?
Server Has Moved! is up and running as you read this. The uptime figure it gives suggests it restarted around 6 days 3 hours ago. Over the last 7 full days, uptime was 100%: 168 hours up out of 168. Rust Zerg Life has been tracking it since 13 September 2026.
Is Server Has Moved! smooth to play on?
It averaged 30 server fps over the last 48 hours, and the lowest it got was 30. The world held as many as 6,030 entities, including buildings, deployables and everything else. The maximum memory it used was 3,360 MB. A climbing entity count and low fps are the source of the lag players feel.
What Rust version is Server Has Moved! on?
The server Server Has Moved! runs Rust network protocol 2634 and build 167058 with Linux as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.
Where can you find Server Has Moved!?
There is no region published by Server Has Moved!. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 23.27.211.226:28018.
Wipe days
What happens on wipe day on Server Has Moved!?
The average peak for its recent wipes was 1 players. 0 hours into the latest wipe the crowd peaked, and 1 waited in the queue. The crowd kept above half that peak until the next wipe in 50% of its recent wipes. Otherwise, it slipped below half by day 1.
How often does Server Has Moved! wipe, and on what days?
No next wipe can be predicted for Server Has Moved! because it wipes at irregular times. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world in play right now was made 10 days 21 hours ago.
How to join
How can I connect to Server Has Moved!?
Enter client.connect 23.27.211.226:28018 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/koalakopters.
Server tags
Published as mp0,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y
Game
gmrust
mp0
ts8
v2634
cs167058
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
