RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

Server Has Moved!

23.27.211.226:28018 checked 11m ago

moddedcarbon
Deploy
Troops now2/ ?
players now
7-day average0
peak 1
Rank#14,198
top 64%
Last wipe10d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeak
0123408:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

01020304008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 days
between real wipes
on rhythm25%
of its recent wipes
wipe-day peak1
players, last three wipes
crowd held50%
else halves by day 1

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 01:32 UTC6d ago – – running 0
Wed 7 Oct, 04:47 UTC7d ago – – – 0
Tue 6 Oct, 01:05 UTC8d ago – – – 0
Mon 5 Oct, 18:42 UTC8d ago – – – 0
Sat 3 Oct, 10:20 UTC10d ago – – – 0
Thu 1 Oct, 08:13 UTC12d ago – – – 1
Thu 1 Oct, 02:12 UTC13d ago – – – 0
Wed 30 Sep, 08:48 UTC13d ago – – – 0
Mon 28 Sep, 09:45 UTC15d ago 1+1 queue – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Unknownnot published
ShockRust | Blue | NoLimit no group limit · 128 on average
61/300
Zergmax 16
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10 EU · groups of 16+ · weekly · 108 on average
49/225
No limit8 · game default
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10 EU · groups of 8+ · weekly · 90 on average
91/100
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10 EU · groups of 16+ · monthly · 85 on average
17/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10 EU · groups of 16+ · monthly · 76 on average
10/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10 EU · groups of 16+ · monthly · 73 on average
17/700

Quick answers

from the figures on this page

Map and rules

What is the setup on Server Has Moved! when it comes to rules and settings?

You will not find a gather rate in the name Server Has Moved!. That is the game's default: groups of up to 8 players. It runs survival, gather, build, raid: the regular game. You can fight and raid other players here. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are running on it. Anti-cheat is on: VAC, from Valve.

What is the map on Server Has Moved!?

The game generates the procedural map of size 4,000 on Server Has Moved! with seed 2098159377. Same size and seed, same map: RustMaps shows it from this page. The name of its map: Custom Map.

Player count

How many players are on Server Has Moved!?

2 players are on Server Has Moved! at the moment. Its weekly average is 0 players and its highest point was 1.

What position does Server Has Moved! hold in the server rankings?

In the top 64% of ranked servers, Server Has Moved! holds #14,198 for player hours over the last seven days.

Lists and tags

What is the meaning of the tags on Server Has Moved!?

The game's server browser reads these tags from Server Has Moved!: gmrust (Game mode): Survival in the standard Rust mode; mp0 (Max players): Capacity: 0; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Carbon plugin framework is running. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Where does Server Has Moved! appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include Server Has Moved! are Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server info

What is the uptime and reliability of Server Has Moved!?

Server Has Moved! is up and running as you read this. The uptime figure it gives suggests it restarted around 6 days 3 hours ago. Over the last 7 full days, uptime was 100%: 168 hours up out of 168. Rust Zerg Life has been tracking it since 13 September 2026.

Is Server Has Moved! smooth to play on?

It averaged 30 server fps over the last 48 hours, and the lowest it got was 30. The world held as many as 6,030 entities, including buildings, deployables and everything else. The maximum memory it used was 3,360 MB. A climbing entity count and low fps are the source of the lag players feel.

What Rust version is Server Has Moved! on?

The server Server Has Moved! runs Rust network protocol 2634 and build 167058 with Linux as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.

Where can you find Server Has Moved!?

There is no region published by Server Has Moved!. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 23.27.211.226:28018.

Wipe days

What happens on wipe day on Server Has Moved!?

The average peak for its recent wipes was 1 players. 0 hours into the latest wipe the crowd peaked, and 1 waited in the queue. The crowd kept above half that peak until the next wipe in 50% of its recent wipes. Otherwise, it slipped below half by day 1.

How often does Server Has Moved! wipe, and on what days?

No next wipe can be predicted for Server Has Moved! because it wipes at irregular times. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world in play right now was made 10 days 21 hours ago.

How to join

How can I connect to Server Has Moved!?

Enter client.connect 23.27.211.226:28018 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/koalakopters.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust mode.
mp0
Max players Capacity: 0.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol To join, your game must match protocol 2634.
cs167058
Build Build number: 167058.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.