Dying Light PvE
NA 24.66.56.92:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 38 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 17:24 UTC10h ago | – | – | running | 0 |
| Fri 2 Oct, 02:50 UTC12d ago | 2 | held half | 11.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What is the setup on Dying Light PvE when it comes to rules and settings?
There is no gather rate in the name Dying Light PvE. That is the game's default: groups of up to 8 players. build & creative is its mode, building sandbox with no gathering. This one sits under Modded in the browser: the game is changed by plugins or settings. The plugins it runs number Carbon. Anti-cheat is on: VAC, from Valve.
What is the map on Dying Light PvE?
Size 3,500, seed 352165132, generated by the game: the procedural map on Dying Light PvE. You can view it on RustMaps from this page, since the same size and seed give the same map. The name of its map: Custom Map.
Population
How full is Dying Light PvE?
Right now, 1 players are on Dying Light PvE, which has 50 slots. The seven-day average is 1 players, with a peak of 2. The highest average over the last 48 hours came at 18:00 UTC, with 1 players.
What is Dying Light PvE's ranking?
With a global rank of #5,831 for player hours over the last week, Dying Light PvE is #971 in North America and in the top 26% of ranked servers.
Lists and tags
How should you read the tags on Dying Light PvE?
The game's server browser reads these tags from Dying Light PvE: gmrust (Game mode): Survival in the standard Rust mode; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): Region code left unset; ^c (Creative): Sandbox building with no gathering required; ^p (PvE): No player-versus-player combat; the environment is the threat; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): This server uses Carbon for plugins; NA (North America): In the server browser this one sits under North America. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Which Rust Zerg Life filters and lists cover Dying Light PvE?
These Rust Zerg Life lists include Dying Light PvE: Modded Rust servers for clans and zergs, Rust build and creative servers, Rust creative servers, Best Rust PvE servers and North American Rust servers. Under these filters it shows on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server details
What is the uptime and reliability of Dying Light PvE?
Right now, Dying Light PvE is online. It reports an uptime that puts the last restart at roughly 5 hours ago. Across the last 7 full days, 37 of 168 hours were online, which is 22%. The first time Rust Zerg Life saw it was on 15 September 2026.
Is Dying Light PvE smooth to play on?
Server fps held an average of 80 for the last 48 hours, with a minimum of 13. It reached a maximum of 83,667 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 2,906 MB. A climbing entity count and low fps are the source of the lag players feel.
Which Rust build does Dying Light PvE use?
The server Dying Light PvE runs Rust network protocol 2634 and build 167781 with Windows as its operating system. The protocol must match for you to join, and Steam will update your game to that protocol.
What is the location of Dying Light PvE?
The NA tag is what Dying Light PvE uses to list itself in North America. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 24.66.56.92:28015.
Wipe days
What happens on wipe day on Dying Light PvE?
The average peak for its recent wipes was 2 players. The crowd on the latest wipe peaked 38 hours in. The crowd kept above half that peak until the next wipe in 100% of its recent wipes.
When does Dying Light PvE wipe?
With so few wipes on record for Dying Light PvE, its pattern is not yet clear. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. 10 hours ago is when its present world was created.
Join the server
What is the process to join Dying Light PvE?
Enter client.connect 24.66.56.92:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,^z,^y,^c,NA,^p,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^c
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.