New mod to test
31.57.151.133:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 09:15 UTC3d ago | 1 | – | running | 0 |
| Sat 3 Oct, 11:09 UTC10d ago | 0 | – | 6.9 days | 0 |
| Sat 26 Sep, 11:21 UTC17d ago | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What is the setup on New mod to test when it comes to rules and settings?
There is no gather rate in the name New mod to test. The group cap is 8 players, the default for the game. survival is the game mode, gather, build, raid: the regular game. Raiding and fighting other players are allowed. This one sits under Modded in the browser: the game is changed by plugins or settings. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
Which map is active on New mod to test?
A procedural map, size 1,000 with seed 1337, generated by the game, is what New mod to test runs. From this page, RustMaps can show it: size and seed produce the same map each time. The name of its map: Custom Map.
Player count
How many players are on New mod to test?
New mod to test has 0 of its 50 slots filled right now. The seven-day average is 0 players, with a peak of 1.
What position does New mod to test hold in the server rankings?
For player hours over the last week, New mod to test is #15,289, which puts it in the top 68% of all ranked servers.
Tags and filters
What do New mod to test's tags indicate?
What the game's server browser gets from New mod to test is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does New mod to test appear in Rust Zerg Life lists?
These Rust Zerg Life lists include New mod to test: Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
About the server
How reliable is New mod to test, and is it up?
New mod to test is up and running as you read this. The uptime figure it gives suggests it restarted around 3 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its first appearance in Rust Zerg Life records is 19 September 2026.
What is the performance like on New mod to test?
It averaged 140 server fps over the last 48 hours, and the lowest it got was 140. The world held as many as 7,948 entities, including buildings, deployables and everything else. Memory use peaked at 1,153 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What Rust version is New mod to test on?
Rust network protocol 2634 and build 167781 is what New mod to test runs, on Linux. Joining requires your game to be on the same protocol, which Steam updates automatically.
What location does New mod to test use?
From New mod to test, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 31.57.151.133:28015.
Wipe schedule
What happens on wipe day on New mod to test?
The average peak for its recent wipes was 0 players. The crowd on the latest wipe peaked 0 hours in.
What schedule does New mod to test follow for wipes?
New mod to test wipes without a set pattern, so there is no upcoming wipe to forecast. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world it is running now dates from 3 days 18 hours ago.
How to join
How can I connect to New mod to test?
Enter client.connect 31.57.151.133:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.