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No limit8 · game default
Deployment dossierOffline

SpyExpeditions Development Server

45.175.114.190:28015 checked 28d ago

moddedoxide
Deploy
Zerg meter10%light
1/10 troops
7-day average0
peak –
Rank#13,349
no region published
Last wipe41d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server rules

What is the setup on SpyExpeditions Development Server when it comes to rules and settings?

There is no gather rate in the name SpyExpeditions Development Server. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build, raid: the regular game. You can fight and raid other players here. Plugins or settings change the game, and it is listed under Modded in the server browser. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.

What is the map on SpyExpeditions Development Server?

Generated by the game: the procedural map on SpyExpeditions Development Server.

Population

How full is SpyExpeditions Development Server?

The server SpyExpeditions Development Server is currently offline; it was last seen 28 days 21 hours ago.

What is SpyExpeditions Development Server's ranking?

For player hours over the last week, SpyExpeditions Development Server is #13,349, which puts it in the top – of all ranked servers.

Tags and filters

What do SpyExpeditions Development Server's tags indicate?

The game's server browser reads these tags from SpyExpeditions Development Server: gmrust (Game mode): Survival in the standard Rust mode; mp10 (Max players): Capacity: 10; ts8 (Group limit): This uses the standard team limit of 8; v2633 (Protocol): Protocol 2633—only players on that version can get in; cs162929 (Build): Build number: 162929; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Where does SpyExpeditions Development Server appear in Rust Zerg Life lists?

These Rust Zerg Life lists include SpyExpeditions Development Server: Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server info

Is SpyExpeditions Development Server currently online and stable?

SpyExpeditions Development Server is offline at the moment; the last time it was seen was 28 days 21 hours ago. Over the last 7 full days, uptime was 0%: 0 hours up out of 168. The first time Rust Zerg Life saw it was on 16 September 2026.

What version is SpyExpeditions Development Server using?

Rust network protocol 2633 and build 162929 is what SpyExpeditions Development Server runs, on Windows. Joining requires your game to be on the same protocol, which Steam updates automatically.

What location does SpyExpeditions Development Server use?

From SpyExpeditions Development Server, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 45.175.114.190:28015.

Wipe cycle

What schedule does SpyExpeditions Development Server follow for wipes?

The record of SpyExpeditions Development Server's wipes is too thin to reveal its rhythm. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 41 days 7 hours ago is when its present world was created.

How to join

What steps do I take to join SpyExpeditions Development Server?

Enter client.connect 45.175.114.190:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust mode.
mp10
Max players Capacity: 10.
ts8
Group limit This uses the standard team limit of 8.
v2633
Protocol Protocol 2633—only players on that version can get in.
cs162929
Build Build number: 162929.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code Region code left unset.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.