Survival Stories [DEV]
5.175.166.47:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 20:00 UTC7d ago | 2 | – | running | 0 |
| Sat 3 Oct, 18:28 UTC10d ago | 2 | held half | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What is the setup on Survival Stories [DEV] when it comes to rules and settings?
No gather rate appears in the name Survival Stories [DEV]. The group cap is 8 players, the default for the game. survival is its mode, gather, build, raid: the regular game. Other players can be fought and raided. The server browser lists it under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.
Which map is active on Survival Stories [DEV]?
The game generates the procedural map of size 4,000 on Survival Stories [DEV] with seed 1337. Same size and seed, same map: RustMaps shows it from this page. Under map name you will find: Custom Map.
Server population
How many players are on Survival Stories [DEV]?
The server Survival Stories [DEV] is currently at 0 players out of 10 slots. The seven-day average is 0 players, with a peak of 2. The highest average over the last 48 hours came at 04:00 UTC, with 1 players.
What is Survival Stories [DEV]'s ranking?
For player hours over the last week, Survival Stories [DEV] is #7,955, which puts it in the top 36% of all ranked servers.
Server tags
How should you read the tags on Survival Stories [DEV]?
For the game's server browser, Survival Stories [DEV] publishes these tags: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): It holds 10 players; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^z (Modded): The Modded listing means plugins or settings have changed the game; ^y (Carbon): Plugins run through Carbon. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Where does Survival Stories [DEV] appear in Rust Zerg Life lists?
These Rust Zerg Life lists include Survival Stories [DEV]: Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
About the server
Is Survival Stories [DEV] currently online and stable?
You can join Survival Stories [DEV] now: it is online. Based on the uptime it reports, the last restart was about 7 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. The first time Rust Zerg Life saw it was on 3 October 2026.
How well does Survival Stories [DEV] perform?
Over the past 48 hours, server fps averaged 106 and never dropped below 63. It reached a maximum of 113,736 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 3,030 MB. What players experience as lag comes from low fps and a rising entity count.
What version is Survival Stories [DEV] using?
Rust network protocol 2634 and build 167781 is what Survival Stories [DEV] runs, on Linux. You can only join if your game uses the same protocol, and Steam takes care of updating it.
Where can you find Survival Stories [DEV]?
From Survival Stories [DEV], no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 5.175.166.47:28015.
Wipe days
What happens on wipe day on Survival Stories [DEV]?
At their busiest, its recent wipes drew an average of 2 players. The crowd on the latest wipe peaked 20 hours in. The crowd kept above half that peak until the next wipe in 100% of its recent wipes.
How often does Survival Stories [DEV] wipe, and on what days?
With so few wipes on record for Survival Stories [DEV], its pattern is not yet clear. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. 7 days 9 hours ago is when its present world was created.
Join the server
What is the process to join Survival Stories [DEV]?
Enter client.connect 5.175.166.47:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.