CSE Network | Rust | 2x Trios | TEST
EU 51.83.197.88:28115 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers, top 83% in EU, and #491 of the trio servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 22:38 UTC, in 12d 0h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
Which settings and rules apply on CSE Network | Rust | 2x Trios | TEST?
The name CSE Network | Rust | 2x Trios | TEST tells you the gather rate: 2x. A group can hold 3 players at most (trio). It runs survival, gather, build and raid: the standard game. You can fight and raid other players here. This one sits under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.
What is the map on CSE Network | Rust | 2x Trios | TEST?
A procedural map, size 3,000 with seed 12345, generated by the game, is what CSE Network | Rust | 2x Trios | TEST runs. From this page, RustMaps can show it: size and seed produce the same map each time.
Player count
How many players are on CSE Network | Rust | 2x Trios | TEST?
Right now, 0 players are on CSE Network | Rust | 2x Trios | TEST, which has 10 slots. The seven-day average is 0 players, with a peak of 1. In the last two days, the peak hour was 19:00 UTC, with an average of 0 players.
What position does CSE Network | Rust | 2x Trios | TEST hold in the server rankings?
With a global rank of #13,653 for player hours over the last week, CSE Network | Rust | 2x Trios | TEST is #2,434 in Europe and in the top 63% of ranked servers. In the trio category, it ranks #491.
Tags and filters
What is the meaning of the tags on CSE Network | Rust | 2x Trios | TEST?
For the game's server browser, CSE Network | Rust | 2x Trios | TEST publishes these tags: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): It holds 10 players; ts3 (Group limit): Each team can have up to 3 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^z (Modded): The Modded listing means plugins or settings have changed the game; ^y (Carbon): This server uses Carbon for plugins; EU (Europe): In the server browser this one sits under Europe. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Where does CSE Network | Rust | 2x Trios | TEST appear in Rust Zerg Life lists?
These Rust Zerg Life lists include CSE Network | Rust | 2x Trios | TEST: 2x Rust servers for clans and zergs, EU Rust servers for clans, Modded Rust servers for clans and zergs and Trio Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 3 days; Gather rate: 2x.
Server info
What is the uptime and reliability of CSE Network | Rust | 2x Trios | TEST?
Right now, CSE Network | Rust | 2x Trios | TEST is online. The uptime figure it gives suggests it restarted around 25 hours ago. Its first appearance in Rust Zerg Life records is 19 October 2026.
Is CSE Network | Rust | 2x Trios | TEST smooth to play on?
Over the past 48 hours, server fps averaged 159 and never dropped below 98. The world held as many as 46,724 entities, including buildings, deployables and everything else. Memory use peaked at 2,179 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What version is CSE Network | Rust | 2x Trios | TEST using?
Rust network protocol 2634 and build 167781 is what CSE Network | Rust | 2x Trios | TEST runs, on Linux. Joining requires your game to be on the same protocol, which Steam updates automatically.
What is the location of CSE Network | Rust | 2x Trios | TEST?
The EU tag is what CSE Network | Rust | 2x Trios | TEST uses to list itself in Europe. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 51.83.197.88:28115.
Wipe schedule
How often does CSE Network | Rust | 2x Trios | TEST wipe, and on what days?
The estimate for CSE Network | Rust | 2x Trios | TEST's next wipe comes from biweekly: 14 days after its last wipe. On Sunday 1 November at 22:38 UTC its next wipe is expected. The world in play right now was made 47 hours ago. Its tags show a wipe schedule of every two weeks.
How to join
What is the process to join CSE Network | Rust | 2x Trios | TEST?
Enter client.connect 51.83.197.88:28115 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,^z,^y,^b,EU,gmrust,cs167781,ts3
Game
gmrust
mp10
ts3
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.