RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

4Netplayers Rust Server

54.37.245.171:22000 checked 11m ago

moddedoxide
Deploy
Zerg meter0%empty
0/10 troops
7-day average0
peak 3
Rank#4,749
top 21%
Last wipe13d ago
no schedule published
Next wipe · H-hour21d 21h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.511.5222:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 21h. The force wipe · high confidence

wipe-day peak3
players, last three wipes

Coming wipes

21d 21hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:43 UTC FW13d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server rules

What is the setup on 4Netplayers Rust Server when it comes to rules and settings?

You will not find a gather rate in the name 4Netplayers Rust Server. That is the game's default: groups of up to 8 players. survival is its mode, gather, build and raid: the standard game. Other players can be fought and raided. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs number Oxide. Anti-cheat is on: VAC, from Valve.

What is the map on 4Netplayers Rust Server?

A procedural map, size 4,000 with seed 1234567890, generated by the game, is what 4Netplayers Rust Server runs. Same size and seed, same map: RustMaps shows it from this page.

Player count

How full is 4Netplayers Rust Server?

The server 4Netplayers Rust Server is currently at 0 players out of 10 slots. Its weekly average is 0 players and its highest point was 3. In the last two days, the peak hour was 18:00 UTC, with an average of 2 players.

What position does 4Netplayers Rust Server hold in the server rankings?

In the top 21% of ranked servers, 4Netplayers Rust Server holds #4,749 for player hours over the last seven days.

Server tags

How should you read the tags on 4Netplayers Rust Server?

What the game's server browser gets from 4Netplayers Rust Server is this tag list: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Capacity: 10; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): Region code left unset; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Which Rust Zerg Life filters and lists cover 4Netplayers Rust Server?

Modded Rust servers for clans and zergs: that is where you will find 4Netplayers Rust Server among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

About the server

How reliable is 4Netplayers Rust Server, and is it up?

Right now, 4Netplayers Rust Server is online. The uptime figure it gives suggests it restarted around 13 hours ago. Over the last 7 full days, uptime was 100%: 168 hours up out of 168. Its first appearance in Rust Zerg Life records is 13 September 2026.

Is 4Netplayers Rust Server smooth to play on?

It averaged 30 server fps over the last 48 hours, and the lowest it got was 29. It reached a maximum of 90,513 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 2,601 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

Which Rust build does 4Netplayers Rust Server use?

Rust network protocol 2634 and build 167781 is what 4Netplayers Rust Server runs, on Linux. The protocol must match for you to join, and Steam will update your game to that protocol.

Where can you find 4Netplayers Rust Server?

No region is published by 4Netplayers Rust Server. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 54.37.245.171:22000.

Wipe schedule

What can you expect on wipe day on 4Netplayers Rust Server?

Across its recent wipes, the busiest times averaged 3 players. On the latest wipe, 24 hours after the wipe, the crowd hit its peak.

What schedule does 4Netplayers Rust Server follow for wipes?

Once a month 4Netplayers Rust Server wipes, along with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it is running now dates from 13 days 2 hours ago.

Connect

What steps do I take to join 4Netplayers Rust Server?

Join by entering client.connect 54.37.245.171:22000 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Capacity: 10.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code Region code left unset.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.