RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

Rust Zombie Raids Test Server

58.169.156.96:28015 checked 13m ago

moddedoxide
Deploy
Zerg meter100%packed
2/2 troops
7-day average1
peak 2
Rank#5,599
top 25%
Last wipe7h ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeak
00.511.5211:0002:0006:0011:0003:0008:00

Hourly average and peak, UTC.

Server performance

010020030040011:0002:0006:0011:0003:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 days
between real wipes
on rhythm0%
of its recent wipes
wipe-day peak2
players, last three wipes
crowd held100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 02:42 UTC7h ago – – running 0
Sun 11 Oct, 11:32 UTC2d ago 2 held half 2.6 days 0
Sun 11 Oct, 01:25 UTC3d ago 2 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Unknownnot published
ShockRust | Blue | NoLimit no group limit · 127 on average
100/300
Zergmax 16
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10 EU · groups of 16+ · weekly · 107 on average
100/225
No limit8 · game default
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10 EU · groups of 8+ · weekly · 90 on average
92/100
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10 EU · groups of 16+ · monthly · 86 on average
32/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10 EU · groups of 16+ · monthly · 76 on average
9/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10 EU · groups of 16+ · monthly · 73 on average
32/700

Quick answers

from the figures on this page

Server rules

What settings does Rust Zombie Raids Test Server run?

You will not find a gather rate in the name Rust Zombie Raids Test Server. That is the game's default: groups of up to 8 players. survival is its mode, the usual game of gathering, building and raiding. Other players can be fought and raided. This one sits under Modded in the browser: the game is changed by plugins or settings. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.

Which map is active on Rust Zombie Raids Test Server?

Size 4,000, seed 1667892361, generated by the game: the procedural map on Rust Zombie Raids Test Server. From this page, RustMaps can show it: size and seed produce the same map each time.

Server population

How many players are on Rust Zombie Raids Test Server?

Right now, 2 players are on Rust Zombie Raids Test Server, which has 2 slots. Its weekly average is 1 players and its highest point was 2. The highest average over the last 48 hours came at 02:00 UTC, with 2 players.

What position does Rust Zombie Raids Test Server hold in the server rankings?

For player hours over the last week, Rust Zombie Raids Test Server is #5,599, which puts it in the top 25% of all ranked servers.

Server tags

What do Rust Zombie Raids Test Server's tags indicate?

For the game's server browser, Rust Zombie Raids Test Server publishes these tags: gmrust (Game mode): Standard survival gameplay; mp2 (Max players): Capacity: 2; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167398 (Build): The game build is 167398; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover Rust Zombie Raids Test Server?

The Rust Zerg Life lists that include Rust Zombie Raids Test Server are Modded Rust servers for clans and zergs and Rust zombie servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server details

What is the uptime and reliability of Rust Zombie Raids Test Server?

Rust Zombie Raids Test Server is up and running as you read this. The uptime figure it gives suggests it restarted around 1 hours ago. It was up 58% of the time across the last 2 full days: 28 of 48 hours. Its first appearance in Rust Zerg Life records is 11 October 2026.

What is the performance like on Rust Zombie Raids Test Server?

It averaged 118 server fps over the last 48 hours, and the lowest it got was 43. The world held as many as 106,016 entities, including buildings, deployables and everything else. At its highest, memory usage hit 2,349 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

What version is Rust Zombie Raids Test Server using?

Rust network protocol 2634 and build 167398 is what Rust Zombie Raids Test Server runs, on Windows. Joining requires your game to be on the same protocol, which Steam updates automatically.

Where can you find Rust Zombie Raids Test Server?

From Rust Zombie Raids Test Server, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 58.169.156.96:28015.

Wipe cycle

What happens on wipe day on Rust Zombie Raids Test Server?

At their busiest, its recent wipes drew an average of 2 players. On the latest wipe, 22 hours after the wipe, the crowd hit its peak. The crowd kept above half that peak until the next wipe in 100% of its recent wipes.

What schedule does Rust Zombie Raids Test Server follow for wipes?

There is no next wipe to predict: Rust Zombie Raids Test Server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world it is running now dates from 7 hours ago.

How to join

How can I connect to Rust Zombie Raids Test Server?

You can join by opening the console with F1 and typing client.connect 58.169.156.96:28015. Or hit Launch Rust on this page to open Rust through Steam and connect. It is full at present, so a queue is likely.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp2
Max players Capacity: 2.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs167398
Build The game build is 167398.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code Region code left unset.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded listing means plugins or settings have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.