E-SURVIVAL Dev
64.111.93.112:28025 checked 6h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, and #497 of the trio servers (top 81%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 07:51 UTC11d ago | 1 | – | running | 1 |
| Thu 1 Oct, 18:17 UTC FW13d ago | 1 | – | 1.6 days | 0 |
| Tue 29 Sep, 09:32 UTC15d ago | 1 | halved by day 1 | 2.4 days | 0 |
| Tue 29 Sep, 02:33 UTC15d ago | 1 | – | 0.3 days | 1 |
| Mon 28 Sep, 15:13 UTC16d ago | 1 | – | 0.5 days | 0 |
| Thu 24 Sep, 12:45 UTC20d ago | 1 | held half | 4.1 days | 0 |
| Wed 23 Sep, 05:41 UTC21d ago | 1 | – | 1.3 days | 0 |
| Tue 22 Sep, 13:31 UTC22d ago | 1 | – | 0.7 days | 0 |
| Mon 21 Sep, 05:13 UTC23d ago | 1 | – | 1.3 days | 1 |
| Fri 18 Sep, 10:59 UTC26d ago | 1 | held half | 2.8 days | 0 |
| Wed 16 Sep, 10:01 UTC28d ago | 1 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What settings does E-SURVIVAL Dev run?
There is no gather rate in the name E-SURVIVAL Dev. The limit on groups is 3 players (trio). survival is the game mode, gather, build, raid: the regular game. You can fight and raid other players here. This one sits under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.
Which map is active on E-SURVIVAL Dev?
The game generates the procedural map E-SURVIVAL Dev runs.
Population
What is the population like on E-SURVIVAL Dev?
Last seen 6 hours ago, E-SURVIVAL Dev is offline at the moment. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 15:00 UTC, when it averaged 0 players.
Where does E-SURVIVAL Dev sit in the rankings?
For player hours over the last week, E-SURVIVAL Dev is #14,879, which puts it in the top 67% of all ranked servers. It is #497 when compared with other trio servers.
Server tags
What is the meaning of the tags on E-SURVIVAL Dev?
The game's server browser reads these tags from E-SURVIVAL Dev: gmrust (Game mode): Survival in the standard Rust mode; mp10 (Max players): It holds 10 players; ts3 (Group limit): Teams are capped at 3; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Carbon plugin framework is running. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Which Rust Zerg Life filters and lists cover E-SURVIVAL Dev?
The Rust Zerg Life lists that include E-SURVIVAL Dev are Modded Rust servers for clans and zergs and Trio Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.
About the server
Is E-SURVIVAL Dev currently online and stable?
No sign of E-SURVIVAL Dev at present: it was last seen 6 hours ago. Over the last 7 full days, uptime was 0%: 0 hours up out of 168. The first time Rust Zerg Life saw it was on 16 September 2026.
What Rust version is E-SURVIVAL Dev on?
Rust network protocol 2634 and build 166494 is what E-SURVIVAL Dev runs, on Windows. Joining requires your game to be on the same protocol, which Steam updates automatically.
Where can you find E-SURVIVAL Dev?
From E-SURVIVAL Dev, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 64.111.93.112:28025.
Wipe cycle
What can you expect on wipe day on E-SURVIVAL Dev?
At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. In the cases where it did not hold, the fall below half came by day 1.
When does E-SURVIVAL Dev wipe?
There is no next wipe to predict: E-SURVIVAL Dev wipes at irregular times. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. 11 days 13 hours ago is when its present world was created.
Connect
How can I connect to E-SURVIVAL Dev?
You can join by opening the console with F1 and typing client.connect 64.111.93.112:28025. Or hit Launch Rust on this page to open Rust through Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts3,^z,^y
Game
gmrust
mp10
ts3
v2634
cs166494
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.