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Triomax 3
Deployment dossierOffline

E-SURVIVAL Dev

64.111.93.112:28025 checked 6h ago

trio moddedcarbon
Deploy
Zerg meter10%light
1/10 troops
7-day average0
peak 1
Rank#14,879
top 67%
Last wipe11d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 67% of all ranked servers, and #497 of the trio servers (top 81%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 days
between real wipes
on rhythm25%
of its recent wipes
wipe-day peak1
players, last three wipes
crowd held50%
else halves by day 1

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 07:51 UTC11d ago 1 – running 1
Thu 1 Oct, 18:17 UTC FW13d ago 1 – 1.6 days 0
Tue 29 Sep, 09:32 UTC15d ago 1 halved by day 1 2.4 days 0
Tue 29 Sep, 02:33 UTC15d ago 1 – 0.3 days 1
Mon 28 Sep, 15:13 UTC16d ago 1 – 0.5 days 0
Thu 24 Sep, 12:45 UTC20d ago 1 held half 4.1 days 0
Wed 23 Sep, 05:41 UTC21d ago 1 – 1.3 days 0
Tue 22 Sep, 13:31 UTC22d ago 1 – 0.7 days 0
Mon 21 Sep, 05:13 UTC23d ago 1 – 1.3 days 1
Fri 18 Sep, 10:59 UTC26d ago 1 held half 2.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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0/550
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38/100
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404 RUST SOLO/DUO/TRIO | ПН | ДЛЯ НОВИЧКОВ 12.10 EU · trio · monthly · 18 on average
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404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 08.10 EU · trio · monthly · 16 on average
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Quick answers

from the figures on this page

Rules and settings

What settings does E-SURVIVAL Dev run?

There is no gather rate in the name E-SURVIVAL Dev. The limit on groups is 3 players (trio). survival is the game mode, gather, build, raid: the regular game. You can fight and raid other players here. This one sits under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

Which map is active on E-SURVIVAL Dev?

The game generates the procedural map E-SURVIVAL Dev runs.

Population

What is the population like on E-SURVIVAL Dev?

Last seen 6 hours ago, E-SURVIVAL Dev is offline at the moment. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 15:00 UTC, when it averaged 0 players.

Where does E-SURVIVAL Dev sit in the rankings?

For player hours over the last week, E-SURVIVAL Dev is #14,879, which puts it in the top 67% of all ranked servers. It is #497 when compared with other trio servers.

Server tags

What is the meaning of the tags on E-SURVIVAL Dev?

The game's server browser reads these tags from E-SURVIVAL Dev: gmrust (Game mode): Survival in the standard Rust mode; mp10 (Max players): It holds 10 players; ts3 (Group limit): Teams are capped at 3; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Carbon plugin framework is running. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Which Rust Zerg Life filters and lists cover E-SURVIVAL Dev?

The Rust Zerg Life lists that include E-SURVIVAL Dev are Modded Rust servers for clans and zergs and Trio Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.

About the server

Is E-SURVIVAL Dev currently online and stable?

No sign of E-SURVIVAL Dev at present: it was last seen 6 hours ago. Over the last 7 full days, uptime was 0%: 0 hours up out of 168. The first time Rust Zerg Life saw it was on 16 September 2026.

What Rust version is E-SURVIVAL Dev on?

Rust network protocol 2634 and build 166494 is what E-SURVIVAL Dev runs, on Windows. Joining requires your game to be on the same protocol, which Steam updates automatically.

Where can you find E-SURVIVAL Dev?

From E-SURVIVAL Dev, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 64.111.93.112:28025.

Wipe cycle

What can you expect on wipe day on E-SURVIVAL Dev?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. In the cases where it did not hold, the fall below half came by day 1.

When does E-SURVIVAL Dev wipe?

There is no next wipe to predict: E-SURVIVAL Dev wipes at irregular times. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. 11 days 13 hours ago is when its present world was created.

Connect

How can I connect to E-SURVIVAL Dev?

You can join by opening the console with F1 and typing client.connect 64.111.93.112:28025. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts3,^z,^y

Game

gmrust
Game mode Survival in the standard Rust mode.
mp10
Max players It holds 10 players.
ts3
Group limit Teams are capped at 3.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.