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Deployment dossierOnline

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1

64.40.8.156:24014 checked 14m ago

2x weekly wipes moddedoxide
Deploy
Zerg meter6%light
13/200 troops
7-day average14
peak 36
Rank#893
top 4%
Last wipe5d ago
weekly schedule
Next wipe · H-hour1d 0h
Thu 15 Oct, 19:11 UTC

Players

AveragePeak
01020304020:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 15 October, 19:11 UTC, in 1d 0h. Every Thursday at 19:11 UTC · medium confidence

usual gap7 days
between real wipes
on rhythm100%
of its recent wipes
wipe-day peak34
players, last three wipes
crowd held33%
else halves by day 5.5

Coming wipes

1d 0hThu 15 Oct, 19:11 UTC
8d 0hThu 22 Oct, 19:11 UTC
15d 0hThu 29 Oct, 19:11 UTC
21d 23hThu 5 Nov, 19:00 UTCFW
29d 0hThu 12 Nov, 19:11 UTC
36d 0hThu 19 Nov, 19:11 UTC
43d 0hThu 26 Nov, 19:11 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 36, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 19:11 UTC5d ago 36 – running 10
Thu 1 Oct, 18:03 UTC FW13d ago 30 halved by day 6 7 days 6
Thu 24 Sep, 19:10 UTC19d ago 35 halved by day 5 7 days 18
Thu 17 Sep, 19:11 UTC26d ago 49 held half 7 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 300
MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10 EU · groups of 300+ · 2x · weekly · 295 on average
31/1000
Zergmax 150
Magic Rust #18 — Vanilla 2x | Baйп 14.10 EU · groups of 150+ · 2x · weekly · 250 on average
1,065/1150
Zergmax 300
Magic Rust #14 — Modded 2x (No limit) | Pyccкий EU · groups of 300+ · 2x · weekly · 228 on average
180/240
Zergmax 300
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 11.10 EU · groups of 300+ · 2x · weekly · 205 on average
86/1750
Zergmax 12
РОССИЯ / КЛАССИКА X2 / THIS IS RUST! EU · groups of 12+ · 2x · weekly · 199 on average
75/100
Zergmax 500
VANILLA x2 | GGRust #4 | Для нoвичкoв 2x EU · groups of 500+ · 2x · weekly · 112 on average
21/100

Quick answers

from the figures on this page

Rules and settings

What settings does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 run?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 goes by 2x gather, as its name says. The most a group can hold is 100 players. survival is its mode, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.

What is the map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

A procedural map, size 3,250 with seed 1, generated by the game, is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 runs. You can view it on RustMaps from this page, since the same size and seed give the same map. Under map name you will find: Custom Mods / FPS+ / 4 Max.

Server population

What is the population like on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

Right now, 13 players are on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, which has 200 slots. Its weekly average is 14 players and its highest point was 36. In the last two days, the peak hour was 20:00 UTC, with an average of 21 players.

What position does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 hold in the server rankings?

For player hours over the last week, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is #893, which puts it in the top 4% of all ranked servers.

Lists and tags

Who is behind PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 publishes a theprojectlazarus.com hostname, which 2 other servers we track also publish, so the same operator most likely runs them.

What do PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1's tags indicate?

The game's server browser reads these tags from PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1: gmvanilla (Game mode): Survival in vanilla mode; mp200 (Max players): Capacity: 200; ts100 (Group limit): Each team can have up to 100 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, which is standard; $rus1 (Region code): Its region code is us1; ^w (Weekly): The server wipes weekly; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

These Rust Zerg Life lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1: 2x Rust servers for clans and zergs and Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 10; Average players: 10+ on average.

About the server

Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 currently online and stable?

Right now, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is online. The uptime figure it gives suggests it restarted around 17 hours ago. Over the last 7 full days, uptime was 100%: 168 hours up out of 168. Its first appearance in Rust Zerg Life records is 13 September 2026.

How well does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 perform?

Over the past 48 hours, server fps averaged 40 and never dropped below 36. The world held as many as 82,530 entities, including buildings, deployables and everything else. The maximum memory it used was 5,331 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

What version is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 using?

Rust network protocol 2634 and build 167781 is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 runs, on Linux. The protocol must match for you to join, and Steam will update your game to that protocol.

Where can you find PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

There is no region listed by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, only the region code us1. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 64.40.8.156:24014.

Wipe days

What can you expect on wipe day on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

At their busiest, its recent wipes drew an average of 34 players. The crowd on the latest wipe peaked 3 hours in. The crowd kept above half that peak until the next wipe in 33% of its recent wipes. In the cases where it did not hold, the fall below half came by day 5.5.

When does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 wipe?

The wipe rhythm for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is every Thursday at 19:11 UTC. It is due to wipe next on Thursday 15 October at 19:11 UTC. The world it is running now dates from 5 days 23 hours ago. The tags list a wipe schedule of once a week.

Connect

How can I connect to PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

Join by entering client.connect 64.40.8.156:24014 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you. For more, visit its website: https://theprojectlazarus.com/.

Server tags

what each one means

Published as mp200,ptrak,$rus1,v2634,^w,gmvanilla,cs167781,ts100,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp200
Max players Capacity: 200.
ts100
Group limit Each team can have up to 100 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, which is standard.
$rus1
Region code Its region code is us1.

Wipe schedule

^w
Weekly The server wipes weekly.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded listing means plugins or settings have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.