RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

Lost In Rust Test Server

64.40.8.191:29015 checked 11m ago

moddedoxide
Deploy
Troops now1/ ?
players now
7-day average0
peak 2
Rank#7,509
top 34%
Last wipe1d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeakWipe
00.511.5212:0021:0006:0016:0001:0010:00Wiped Tue 13 Oct, 02:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304012:0021:0006:0016:0001:0010:00Wiped Tue 13 Oct, 02:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 days
between real wipes
on rhythm0%
of its recent wipes
wipe-day peak2
players, last three wipes
crowd held0%
else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 02:07 UTC1d ago – – running 0
Mon 5 Oct, 23:57 UTC8d ago 1 halved by day 1 7.1 days 0
Sun 4 Oct, 15:37 UTC9d ago 2 – 1.3 days 1
Sat 3 Oct, 23:05 UTC10d ago 2 – 0.7 days 0
Sat 3 Oct, 02:31 UTC11d ago 2 – 0.9 days 1
Wed 30 Sep, 22:51 UTC13d ago 0 – 2.2 days 0
Tue 29 Sep, 00:22 UTC15d ago 1 – 1.9 days 0
Mon 28 Sep, 02:10 UTC16d ago 1 – 0.9 days 0
Tue 22 Sep, 02:25 UTC22d ago 3 halved by day 1 6 days 1
Tue 15 Sep, 10:14 UTC29d ago 0 – 6.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Unknownnot published
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148/300
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146/225
No limit8 · game default
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10 EU · groups of 8+ · weekly · 90 on average
91/100
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10 EU · groups of 16+ · monthly · 86 on average
40/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10 EU · groups of 16+ · monthly · 76 on average
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Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10 EU · groups of 16+ · monthly · 73 on average
38/700

Quick answers

from the figures on this page

Rules and settings

What is the setup on Lost In Rust Test Server when it comes to rules and settings?

There is no gather rate in the name Lost In Rust Test Server. That is the game's default: groups of up to 8 players. survival is the game mode, gather, build and raid: the standard game. Other players can be fought and raided. The server browser lists it under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.

What is the map on Lost In Rust Test Server?

Size 4,150, seed 1337, generated by the game: the procedural map on Lost In Rust Test Server. From this page, RustMaps can show it: size and seed produce the same map each time. The name of its map: Custom Map.

Population

How many players are on Lost In Rust Test Server?

The current count for Lost In Rust Test Server is 1 players. Its weekly average is 0 players and its highest point was 2. In the last two days, the peak hour was 02:00 UTC, with an average of 1 players.

What is Lost In Rust Test Server's ranking?

For player hours over the last week, Lost In Rust Test Server is #7,509, which puts it in the top 34% of all ranked servers.

Lists and tags

What do Lost In Rust Test Server's tags indicate?

What the game's server browser gets from Lost In Rust Test Server is this tag list: gmrust (Game mode): Standard survival gameplay; mp0 (Max players): It holds 0 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167584 (Build): It runs build 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Where does Lost In Rust Test Server appear in Rust Zerg Life lists?

Modded Rust servers for clans and zergs: that is where you will find Lost In Rust Test Server among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server info

Is Lost In Rust Test Server currently online and stable?

Right now, Lost In Rust Test Server is online. The uptime figure it gives suggests it restarted around 30 hours ago. Over the last 7 full days, uptime was 100%: 168 hours up out of 168. Its first appearance in Rust Zerg Life records is 13 September 2026.

What is the performance like on Lost In Rust Test Server?

Server fps held an average of 30 for the last 48 hours, with a minimum of 16. It reached a maximum of 95,692 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 5,719 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

What Rust version is Lost In Rust Test Server on?

The server Lost In Rust Test Server runs Rust network protocol 2634 and build 167584 with Linux as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What location does Lost In Rust Test Server use?

No region is published by Lost In Rust Test Server. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 64.40.8.191:29015.

Wipe days

What happens on wipe day on Lost In Rust Test Server?

The average peak for its recent wipes was 2 players. On the latest wipe, 1 hours after the wipe, the crowd hit its peak. The crowd kept above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd fell below half by day 1.

When does Lost In Rust Test Server wipe?

There is no next wipe to predict: Lost In Rust Test Server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. 33 hours ago is when its present world was created.

Connect

What steps do I take to join Lost In Rust Test Server?

Enter client.connect 64.40.8.191:29015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp0
Max players It holds 0 players.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167584
Build It runs build 167584.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded listing means plugins or settings have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.