TheGamingTime
65.21.133.139:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 19:50 UTC3d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What is the setup on TheGamingTime when it comes to rules and settings?
No gather rate appears in the name TheGamingTime. That is the game's default: groups of up to 8 players. It runs survival, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs number Oxide. Vanilla is what it calls itself: nothing is altered from the base game—no custom rates, kits or rules. Anti-cheat is on: VAC, from Valve.
What is the map on TheGamingTime?
A procedural map, size 4,500 with seed 1, generated by the game, is what TheGamingTime runs. You can view it on RustMaps from this page, since the same size and seed give the same map.
Server population
How full is TheGamingTime?
The server TheGamingTime is currently at 0 players out of 150 slots. Its seven-day average stands at 0 players.
What is TheGamingTime's ranking?
In the top 72% of ranked servers, TheGamingTime holds #15,831 for player hours over the last seven days.
Server tags
What do TheGamingTime's tags indicate?
The game's server browser reads these tags from TheGamingTime: gmrust (Game mode): Survival in the standard Rust mode; mp150 (Max players): It holds 150 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset; ^v (Vanilla): Nothing is altered from the base game—no custom rates, kits or rules; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Where does TheGamingTime appear in Rust Zerg Life lists?
These Rust Zerg Life lists include TheGamingTime: Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
About the server
How reliable is TheGamingTime, and is it up?
Right now, TheGamingTime is online. Based on the uptime it reports, the last restart was about 12 hours ago. Over the last 7 full days, uptime was 46%: 77 hours up out of 168. Its first appearance in Rust Zerg Life records is 13 September 2026.
What is the performance like on TheGamingTime?
It averaged 50 server fps over the last 48 hours, and the lowest it got was 48. The world held as many as 116,896 entities, including buildings, deployables and everything else. Memory use peaked at 3,536 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What Rust version is TheGamingTime on?
On Linux, TheGamingTime runs Rust network protocol 2634 and build 167781. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What is the location of TheGamingTime?
There is no region published by TheGamingTime. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 65.21.133.139:28015.
Wipe schedule
What happens on wipe day on TheGamingTime?
The average peak for its recent wipes was 0 players. The crowd on the latest wipe peaked 0 hours in.
When does TheGamingTime wipe?
The record of TheGamingTime's wipes is too thin to reveal its rhythm. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. 3 days 22 hours ago is when its present world was created.
Join the server
How can I connect to TheGamingTime?
Join by entering client.connect 65.21.133.139:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp150,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp150
ts8
v2634
cs167781
ptrak
$r?
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.