ScoobyD's Playground
NA 66.51.96.72:28060 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 21 October, 02:23 UTC, in 6d 7h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What settings does ScoobyD's Playground run?
There is no gather rate in the name ScoobyD's Playground. That is the game's default: groups of up to 8 players. survival is its mode, gather, build, raid: the regular game. Other players can be fought and raided. The server browser lists it under Modded: the game is changed by plugins or settings. The plugins it runs number Carbon. VAC is on, Valve's anti-cheat.
Which map is active on ScoobyD's Playground?
A procedural map, size 3,000 with seed 315848369, generated by the game, is what ScoobyD's Playground runs. You can view it on RustMaps from this page, since the same size and seed give the same map.
Population
What is the population like on ScoobyD's Playground?
Right now, 0 players are on ScoobyD's Playground, which has 50 slots. Its seven-day average stands at 0 players.
What is ScoobyD's Playground's ranking?
In North America, ScoobyD's Playground is #1,539, and globally it is #15,892 for player hours over the last seven days, within the top 72% of all ranked servers.
Tags and filters
What do ScoobyD's Playground's tags indicate?
What the game's server browser gets from ScoobyD's Playground is this tag list: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the standard team limit of 8; v2633 (Protocol): Protocol 2633—only players on that version can get in; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here; ^b (Biweekly): A wipe comes every fortnight; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Plugins run through Carbon; NA (North America): The server browser puts it in North America. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Which Rust Zerg Life filters and lists cover ScoobyD's Playground?
Modded Rust servers for clans and zergs and North American Rust servers: that is where you will find ScoobyD's Playground among the Rust Zerg Life rankings. Under these filters it shows on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Server info
What is the uptime and reliability of ScoobyD's Playground?
ScoobyD's Playground is up and running as you read this. It reports an uptime that puts the last restart at roughly 15 days 4 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its first appearance in Rust Zerg Life records is 13 September 2026.
What is the performance like on ScoobyD's Playground?
Over the past 48 hours, server fps averaged 87 and never dropped below 81. It reached a maximum of 43,290 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 4,576 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What version is ScoobyD's Playground using?
Rust network protocol 2633 and build 165217 is what ScoobyD's Playground runs, on Linux. Joining requires your game to be on the same protocol, which Steam updates automatically.
What is the location of ScoobyD's Playground?
With its NA tag, ScoobyD's Playground lists itself in North America. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 66.51.96.72:28060.
Wipe schedule
How often does ScoobyD's Playground wipe, and on what days?
biweekly: 14 days after its last wipe is the basis for estimating ScoobyD's Playground's next wipe. On Wednesday 21 October at 02:23 UTC its next wipe is expected. The world it is running now dates from 35 days 16 hours ago. The tags hold a fortnightly wipe schedule.
Join the server
How can I connect to ScoobyD's Playground?
Join by entering client.connect 66.51.96.72:28060 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2633,^z,^y,^b,NA,gmrust,cs165217,ts8
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^b
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
