private do not join!!!
NA 66.51.97.67:28050 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 9h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:41 UTC FW12d ago | 0 | – | running | 0 |
| Sun 27 Sep, 22:42 UTC16d ago | 3 | halved by day 1 | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What settings does private do not join!!! run?
There is no gather rate in the name private do not join!!!. The most a group can hold is 24 players. survival is the game mode, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What is the map on private do not join!!!?
The game generates the procedural map of size 4,500 on private do not join!!! with seed 1. Same size and seed, same map: RustMaps shows it from this page.
Player count
How full is private do not join!!!?
Right now, 0 players are on private do not join!!!, which has 50 slots. Its weekly average is 0 players and its highest point was 2. The busiest time in the last 48 hours was 02:00 UTC, when it averaged 1 players.
What position does private do not join!!! hold in the server rankings?
With a global rank of #12,167 for player hours over the last week, private do not join!!! is #1,387 in North America and in the top 55% of ranked servers.
Server tags
How should you read the tags on private do not join!!!?
The game's server browser reads these tags from private do not join!!!: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): Capacity: 50; ts24 (Group limit): Teams are capped at 24; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set; ^m (Monthly): The server wipes monthly, in line with Facepunch's force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game; NA (North America): The server browser puts it in North America. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Which Rust Zerg Life filters and lists cover private do not join!!!?
Modded Rust servers for clans and zergs and North American Rust servers: that is where you will find private do not join!!! among the Rust Zerg Life rankings. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
About the server
What is the uptime and reliability of private do not join!!!?
Right now, private do not join!!! is online. The uptime figure it gives suggests it restarted around 3 hours ago. Over the last 7 full days, uptime was 0%: 0 hours up out of 168. The first time Rust Zerg Life saw it was on 13 September 2026.
What is the performance like on private do not join!!!?
Server fps held an average of 13 for the last 48 hours, with a minimum of 5. The world held as many as 118,549 entities, including buildings, deployables and everything else. Memory use peaked at 3,191 MB. A climbing entity count and low fps are the source of the lag players feel.
What version is private do not join!!! using?
The server private do not join!!! runs Rust network protocol 2634 and build 167781 with Linux as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.
What is the location of private do not join!!!?
In North America, private do not join!!! lists itself with its NA tag. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 66.51.97.67:28050.
Wipe days
What can you expect on wipe day on private do not join!!!?
Across its recent wipes, the busiest times averaged 2 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. If not, the crowd fell below half by day 1.
How often does private do not join!!! wipe, and on what days?
The force wipe is the only wipe for private do not join!!!, coming once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 12 days 9 hours ago is when its present world was created. Monthly wipes are listed in its tags.
How to join
What steps do I take to join private do not join!!!?
Enter client.connect 66.51.97.67:28050 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts24,^o^z
Game
gmrust
mp50
ts24
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
