RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOffline

Rust Defensive Telemetry Lab

66.68.241.220:28015 checked 2d ago

moddedoxide
Deploy
Zerg meter1%light
1/100 troops
7-day average1
peak 1
Rank#11,530
top 52%
Last wipe2d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on Rust Defensive Telemetry Lab?

You will not find a gather rate in the name Rust Defensive Telemetry Lab. The group cap is 8 players, the default for the game. survival is the game mode, gather, build, raid: the regular game. You can fight and raid other players here. The server browser lists it under Modded: the game is changed by plugins or settings. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is switched on.

What is the map on Rust Defensive Telemetry Lab?

Generated by the game: the procedural map on Rust Defensive Telemetry Lab.

Player count

How full is Rust Defensive Telemetry Lab?

At present, Rust Defensive Telemetry Lab is offline and its last appearance was 2 days 5 hours ago. The seven-day average is 1 players, with a peak of 1.

What position does Rust Defensive Telemetry Lab hold in the server rankings?

In the top 52% of ranked servers, Rust Defensive Telemetry Lab holds #11,530 for player hours over the last seven days.

Server tags

What is the meaning of the tags on Rust Defensive Telemetry Lab?

What the game's server browser gets from Rust Defensive Telemetry Lab is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167398 (Build): Build number: 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Where does Rust Defensive Telemetry Lab appear in Rust Zerg Life lists?

Modded Rust servers for clans and zergs: that is where you will find Rust Defensive Telemetry Lab among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

About the server

How reliable is Rust Defensive Telemetry Lab, and is it up?

Rust Defensive Telemetry Lab is offline at the moment; the last time it was seen was 2 days 5 hours ago. It was online 0% of the time over the last 1 full day: 0 hours out of 24. Rust Zerg Life has been tracking it since 12 October 2026.

What Rust version is Rust Defensive Telemetry Lab on?

Rust network protocol 2634 and build 167398 is what Rust Defensive Telemetry Lab runs, on Windows. You can only join if your game uses the same protocol, and Steam takes care of updating it.

Where can you find Rust Defensive Telemetry Lab?

There is no region published by Rust Defensive Telemetry Lab. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 66.68.241.220:28015.

Wipe days

When does Rust Defensive Telemetry Lab wipe?

With so few wipes on record for Rust Defensive Telemetry Lab, its pattern is not yet clear. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world it is running now dates from 2 days 14 hours ago.

Join the server

How can I connect to Rust Defensive Telemetry Lab?

You can join by opening the console with F1 and typing client.connect 66.68.241.220:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust mode.
mp100
Max players It holds 100 players.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167398
Build Build number: 167398.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded listing means plugins or settings have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.