RustSkinLab Content Studio
72.251.221.49:28025 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
What is the setup on RustSkinLab Content Studio when it comes to rules and settings?
No gather rate appears in the name RustSkinLab Content Studio. That is the game's default: groups of up to 8 players. survival is its mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded: the game is changed by plugins or settings. The plugins it runs number Oxide. Anti-cheat is on: VAC, from Valve.
Which map is active on RustSkinLab Content Studio?
A procedural map, generated by the game, is what RustSkinLab Content Studio runs.
Player count
How many players are on RustSkinLab Content Studio?
At present, RustSkinLab Content Studio is offline and its last appearance was 9 days 19 hours ago.
Where does RustSkinLab Content Studio sit in the rankings?
In the top 61% of ranked servers, RustSkinLab Content Studio holds #13,849 for player hours over the last seven days.
Lists and tags
What is the meaning of the tags on RustSkinLab Content Studio?
What the game's server browser gets from RustSkinLab Content Studio is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp2 (Max players): Capacity: 2; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs166494 (Build): Build number: 166494; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does RustSkinLab Content Studio appear in Rust Zerg Life lists?
Modded Rust servers for clans and zergs: that is where you will find RustSkinLab Content Studio among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server info
What is the uptime and reliability of RustSkinLab Content Studio?
RustSkinLab Content Studio is offline at the moment; the last time it was seen was 9 days 19 hours ago. Across the last 7 full days, 0 of 168 hours were online, which is 0%. The first time Rust Zerg Life saw it was on 4 October 2026.
What version is RustSkinLab Content Studio using?
Rust network protocol 2634 and build 166494 is what RustSkinLab Content Studio runs, on Windows. The protocol must match for you to join, and Steam will update your game to that protocol.
What is the location of RustSkinLab Content Studio?
From RustSkinLab Content Studio, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 72.251.221.49:28025.
Wipe cycle
When does RustSkinLab Content Studio wipe?
With so few wipes on record for RustSkinLab Content Studio, its pattern is not yet clear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 12 days 9 hours ago is when its present world was created.
How to join
What is the process to join RustSkinLab Content Studio?
You can join by opening the console with F1 and typing client.connect 72.251.221.49:28025. Or hit Launch Rust on this page to open Rust through Steam and connect.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.