Peace, Then War
74.244.31.245:28025 checked 8h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:43 UTC FW13d ago | 5 | – | running | 0 |
| Sun 6 Sep, 19:56 UTC37d ago | 3 | halved by day 8 | 25 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What is the setup on Peace, Then War when it comes to rules and settings?
You will not find a gather rate in the name Peace, Then War. Up to 8 players can group, which is the game's default. It runs survival, gather, build, raid: the regular game. You can fight and raid other players here. The server browser lists it under Modded: the game is changed by plugins or settings. The plugins it runs number Carbon. VAC, Valve's anti-cheat, is switched on.
Which map is active on Peace, Then War?
The game generates the procedural map of size 4,800 on Peace, Then War with seed 2056159002. You can view it on RustMaps from this page, since the same size and seed give the same map.
Server population
What is the population like on Peace, Then War?
The server Peace, Then War is currently offline; it was last seen 8 hours ago. The seven-day average is 0 players, with a peak of 4. The highest average over the last 48 hours came at 18:00 UTC, with 2 players.
What position does Peace, Then War hold in the server rankings?
In the top 23% of ranked servers, Peace, Then War holds #5,103 for player hours over the last seven days.
Tags and filters
What is the meaning of the tags on Peace, Then War?
The game's server browser reads these tags from Peace, Then War: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^z (Modded): The Modded listing means plugins or settings have changed the game; ^y (Carbon): This server uses Carbon for plugins. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does Peace, Then War appear in Rust Zerg Life lists?
Modded Rust servers for clans and zergs: that is where you will find Peace, Then War among the Rust Zerg Life rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server info
How reliable is Peace, Then War, and is it up?
Peace, Then War is offline at the moment; the last time it was seen was 8 hours ago. Based on the uptime it reports, the last restart was about 53 minutes ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. Rust Zerg Life has been tracking it since 13 September 2026.
Is Peace, Then War smooth to play on?
Server fps held an average of 43 for the last 48 hours, with a minimum of 23. It reached a maximum of 189,557 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 8,092 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What Rust version is Peace, Then War on?
On Windows, Peace, Then War runs Rust network protocol 2634 and build 166494. Joining requires your game to be on the same protocol, which Steam updates automatically.
Where can you find Peace, Then War?
From Peace, Then War, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 74.244.31.245:28025.
Wipe schedule
What happens on wipe day on Peace, Then War?
Across its recent wipes, the busiest times averaged 4 players. 1 hours after the latest wipe, the crowd peaked. The crowd kept above half that peak until the next wipe in 0% of its recent wipes. In the cases where it did not hold, the fall below half came by day 8.
How often does Peace, Then War wipe, and on what days?
With so few wipes on record for Peace, Then War, its pattern is not yet clear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world in play right now was made 13 days ago.
Join the server
How can I connect to Peace, Then War?
Enter client.connect 74.244.31.245:28025 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y
Game
gmrust
mp50
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
