Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW12d ago | 0 | – | running | 0 |
| Mon 28 Sep, 07:20 UTC16d ago | 28+1 queue | halved by day 1 | 3.4 days | 0 |
| Thu 24 Sep, 10:57 UTC19d ago | 0 | – | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What is the setup on Facepunch Playtest when it comes to rules and settings?
You will not find a gather rate in the name Facepunch Playtest. The most a group can hold is 100 players. It runs survival, gather, build and raid: the standard game. You can fight and raid other players here. You will find it under the Official tab in the game. VAC is on, Valve's anti-cheat.
Which map is active on Facepunch Playtest?
A procedural map, size 4,500 with seed 1377699477, generated by the game, is what Facepunch Playtest runs. From this page, RustMaps can show it: size and seed produce the same map each time.
Population
How full is Facepunch Playtest?
0 players are on Facepunch Playtest at the moment. The seven-day average is 0 players, with a peak of 2. The highest average over the last 48 hours came at 16:00 UTC, with 2 players.
What position does Facepunch Playtest hold in the server rankings?
For player hours over the last week, Facepunch Playtest is #7,345, which puts it in the top 33% of all ranked servers.
Tags and filters
Who operates Facepunch Playtest?
The same operator most likely runs Facepunch Playtest and 124 other servers we track, as they all publish a playrust.com hostname.
How should you read the tags on Facepunch Playtest?
The game's server browser reads these tags from Facepunch Playtest: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust mode; mp0 (Max players): It holds 0 players; ts100 (Group limit): Teams are capped at 100; v2635 (Protocol): You'll need protocol 2635 on your game to join; cs167779 (Build): It runs build 167779; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Which Rust Zerg Life filters and lists cover Facepunch Playtest?
Official Rust servers for clans: that is where you will find Facepunch Playtest among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks; Boxes: Official only.
About the server
What is the uptime and reliability of Facepunch Playtest?
Right now, Facepunch Playtest is online. Based on the uptime it reports, the last restart was about 22 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Rust Zerg Life has been tracking it since 13 September 2026.
How well does Facepunch Playtest perform?
Server fps held an average of 45 for the last 48 hours, with a minimum of 35. It reached a maximum of 391,000 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 10,865 MB. A climbing entity count and low fps are the source of the lag players feel.
Which Rust build does Facepunch Playtest use?
The server Facepunch Playtest runs Rust network protocol 2635 and build 167779 with Windows as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What is the location of Facepunch Playtest?
From Facepunch Playtest, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 79.137.98.20:28015.
Wipe schedule
What can you expect on wipe day on Facepunch Playtest?
At their busiest, its recent wipes drew an average of 9 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. In the cases where it did not hold, the fall below half came by day 1.
What schedule does Facepunch Playtest follow for wipes?
No next wipe can be predicted for Facepunch Playtest because it wipes at irregular times. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 12 days 16 hours ago is when its present world was created.
Connect
What steps do I take to join Facepunch Playtest?
Enter client.connect 79.137.98.20:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp0,ptrak,$r?,v2635,gmrust,cs167779,ts100
On Rust Zerg Life
Game
gmrust
mp0
ts100
v2635
cs167779
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.