Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:31 UTC12d ago | 3 | – | running | 0 |
| Mon 14 Sep, 11:50 UTC30d ago | 6 | halved by day 10 | 18 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
Which settings and rules apply on Facepunch Unsecure?
You will not find a gather rate in the name Facepunch Unsecure. That is the game's default: groups of up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can fight and raid other players here. You will find it under the Official tab in the game. VAC, Valve's anti-cheat, is switched off.
What is the map on Facepunch Unsecure?
A procedural map, size 4,500 with seed 6974352, generated by the game, is what Facepunch Unsecure runs. From this page, RustMaps can show it: size and seed produce the same map each time.
Server population
How full is Facepunch Unsecure?
Right now, 2 players are on Facepunch Unsecure, which has 6 slots. Averaging 1 players over seven days, it peaked at 4. The busiest time in the last 48 hours was 17:00 UTC, when it averaged 3 players.
What is Facepunch Unsecure's ranking?
In the top 16% of ranked servers, Facepunch Unsecure holds #3,582 for player hours over the last seven days.
Lists and tags
Who operates Facepunch Unsecure?
Facepunch Unsecure publishes a playrust.com hostname, which 124 other servers we track also publish, so the same operator most likely runs them.
What do Facepunch Unsecure's tags indicate?
What the game's server browser gets from Facepunch Unsecure is this tag list: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust mode; mp6 (Max players): The server has 6 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Where does Facepunch Unsecure appear in Rust Zerg Life lists?
The Rust Zerg Life lists that include Facepunch Unsecure are Official Rust servers for clans. Under these filters it shows on the server list: Type: No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks; Boxes: Official only.
Server details
Is Facepunch Unsecure currently online and stable?
Right now, Facepunch Unsecure is online. It reports an uptime that puts the last restart at roughly 20 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. The first time Rust Zerg Life saw it was on 13 September 2026.
How well does Facepunch Unsecure perform?
Server fps held an average of 30 for the last 48 hours, with a minimum of 30. It reached a maximum of 115,403 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 4,253 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
Which Rust build does Facepunch Unsecure use?
The server Facepunch Unsecure runs Rust network protocol 2634 and build 167781 with Windows as its operating system. The protocol must match for you to join, and Steam will update your game to that protocol.
Where can you find Facepunch Unsecure?
From Facepunch Unsecure, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 79.137.98.20:28021.
Wipe schedule
What happens on wipe day on Facepunch Unsecure?
At their busiest, its recent wipes drew an average of 4 players. The crowd on the latest wipe peaked 28 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. Otherwise, it slipped below half by day 10.
How often does Facepunch Unsecure wipe, and on what days?
The record of Facepunch Unsecure's wipes is too thin to reveal its rhythm. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. 12 days 22 hours ago is when its present world was created.
Connect
What is the process to join Facepunch Unsecure?
Enter client.connect 79.137.98.20:28021 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp6,ptrak,$r?,v2634,gmrust,cs167781,ts8
On Rust Zerg Life
Game
gmrust
mp6
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
