[EU] RustChimera - DEV
88.198.131.67:21015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 21d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:55 UTC FW13d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
What is the setup on [EU] RustChimera - DEV when it comes to rules and settings?
No gather rate appears in the name [EU] RustChimera - DEV. 6 players is the most a group can hold. It runs survival, gather, build, raid: the regular game. Other players can be fought and raided. This one sits under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Which map is active on [EU] RustChimera - DEV?
A procedural map, size 3,550 with seed 1337, generated by the game, is what [EU] RustChimera - DEV runs. Same size and seed, same map: RustMaps shows it from this page. The name of its map: Custom Map.
Player count
What is the population like on [EU] RustChimera - DEV?
Right now, 0 players are on [EU] RustChimera - DEV, which has 40 slots. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 08:00 UTC, when it averaged 1 players.
Where does [EU] RustChimera - DEV sit in the rankings?
For player hours over the last week, [EU] RustChimera - DEV is #4,958, which puts it in the top 22% of all ranked servers.
Lists and tags
How should you read the tags on [EU] RustChimera - DEV?
What the game's server browser gets from [EU] RustChimera - DEV is this tag list: gmvanilla (Game mode): Vanilla survival gameplay; mp40 (Max players): It holds 40 players; ts6 (Group limit): Teams are capped at 6; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): There's no region code here; ^t (Tutorial on): This server offers the Facepunch tutorial for newcomers; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Where does [EU] RustChimera - DEV appear in Rust Zerg Life lists?
Rust servers with the tutorial on, EU Rust servers for clans and Modded Rust servers for clans and zergs: that is where you will find [EU] RustChimera - DEV among the Rust Zerg Life rankings. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server info
How reliable is [EU] RustChimera - DEV, and is it up?
[EU] RustChimera - DEV is up and running as you read this. The uptime figure it gives suggests it restarted around 4 hours ago. It was up 97% of the time across the last 7 full days: 163 of 168 hours. The first time Rust Zerg Life saw it was on 13 September 2026.
Is [EU] RustChimera - DEV smooth to play on?
Over the past 48 hours, server fps averaged 101 and never dropped below 2. The world held as many as 87,441 entities, including buildings, deployables and everything else. Memory use peaked at 6,315 MB. A climbing entity count and low fps are the source of the lag players feel.
What Rust version is [EU] RustChimera - DEV on?
Rust network protocol 2634 and build 167781 is what [EU] RustChimera - DEV runs, on Linux. Joining requires your game to be on the same protocol, which Steam updates automatically.
Where can you find [EU] RustChimera - DEV?
Without a region tag from [EU] RustChimera - DEV, its name still points to Europe. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 88.198.131.67:21015.
Wipe days
What happens on wipe day on [EU] RustChimera - DEV?
The average peak for its recent wipes was 1 players. The crowd on the latest wipe peaked 3 hours in.
What schedule does [EU] RustChimera - DEV follow for wipes?
Its only wipe is the monthly force wipe for [EU] RustChimera - DEV. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world in play right now was made 13 days 4 hours ago.
How to join
How can I connect to [EU] RustChimera - DEV?
You can join by opening the console with F1 and typing client.connect 88.198.131.67:21015. Or hit Launch Rust on this page to open Rust through Steam and connect. You can find its website at https://rustchimera.com/.
Server tags
Published as mp40,ptrak,$r?,v2634,^t,gmvanilla,cs167781,ts6,^o^z
Game
gmvanilla
mp40
ts6
v2634
cs167781
ptrak
$r?
Gameplay
^t
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
