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No limit8 · game default
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[US] Mello Rust | Vanilla Bi-weekly

NA · us5 91.229.114.140:28015 checked 9m ago

biweekly wipes vanillamoddedcarbon
Deploy
Zerg meter0%empty
0/50 troops
7-day average0
peak 2
Rank#7,052
top 32% · #1114 in NA
Last wipe6d ago
biweekly schedule
Next wipe · H-hour7d 5h
Thu 22 Oct, 00:07 UTC

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 32% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 22 October, 00:07 UTC, in 7d 5h. Its biweekly schedule tag · low confidence

usual gap5.2 days
between real wipes
on rhythm33%
of its recent wipes
wipe-day peak1
players, last three wipes
crowd held0%
else halves by day 1

Coming wipes

7d 5hThu 22 Oct, 00:07 UTC
22d 0hThu 5 Nov, 19:00 UTCFW
35d 5hThu 19 Nov, 00:07 UTC

The first 48 hours of its last wipes

Thu 8 OctFri 2 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 00:07 UTC6d ago 2 – running 0
Fri 2 Oct, 18:35 UTC11d ago 1 halved by day 1 5.2 days 0
Fri 2 Oct, 06:08 UTC12d ago 1 – 0.5 days 0
Thu 24 Sep, 00:07 UTC20d ago 0 – 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
No limit8 · game default
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 19 on average
7/100
No limit8 · game default
Lumber Boyz NA · groups of 8+ · biweekly · 4 on average
0/50
No limit8 · game default
Vanilla++ CobaltRust.GG Solo/Duo/Trio NA · groups of 8+ · biweekly · 1 on average
1/100
No limit8 · game default
[NA] WPG Boneyard [No Tech Tree][BiWeekly][Max 4] NA · groups of 8+ · biweekly · 1 on average
1/100
Zergmax 12
Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 67 on average
44/200
Zergmax 12
Rustoria.co - US Medium Premium NA · groups of 12+ · biweekly · 33 on average
22/200

Quick answers

from the figures on this page

Map and rules

What is the setup on [US] Mello Rust | Vanilla Bi-weekly when it comes to rules and settings?

There is no gather rate in the name [US] Mello Rust | Vanilla Bi-weekly. Up to 8 players can group, which is the game's default. survival is its mode, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. The server browser lists it under Modded: the game is changed by plugins or settings. It runs plugins: Carbon. Its own label is vanilla: it runs the unmodified game: rates, kits and rules are all standard. VAC, Valve's anti-cheat, is switched on.

Which map is active on [US] Mello Rust | Vanilla Bi-weekly?

The game generates the procedural map of size 3,500 on [US] Mello Rust | Vanilla Bi-weekly with seed 1730058098. Same size and seed, same map: RustMaps shows it from this page.

Player count

How many players are on [US] Mello Rust | Vanilla Bi-weekly?

Right now, 0 players are on [US] Mello Rust | Vanilla Bi-weekly, which has 50 slots. The seven-day average is 0 players, with a peak of 2.

What position does [US] Mello Rust | Vanilla Bi-weekly hold in the server rankings?

In North America, [US] Mello Rust | Vanilla Bi-weekly is #1,114, and globally it is #7,052 for player hours over the last seven days, within the top 32% of all ranked servers.

Server tags

How should you read the tags on [US] Mello Rust | Vanilla Bi-weekly?

For the game's server browser, [US] Mello Rust | Vanilla Bi-weekly publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp50 (Max players): It holds 50 players; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $rus5 (Region code): The region code for this server is us5; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): It runs the unmodified game: rates, kits and rules are all standard; ^z (Modded): The Modded listing means plugins or settings have changed the game; ^y (Carbon): This server uses Carbon for plugins; NA (North America): In the server browser this one sits under North America; sc1 (Custom tag): A custom tag: set by the owner or a plugin, not by Facepunch. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does [US] Mello Rust | Vanilla Bi-weekly appear in Rust Zerg Life lists?

These Rust Zerg Life lists include [US] Mello Rust | Vanilla Bi-weekly: Modded Rust servers for clans and zergs and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

About the server

Is [US] Mello Rust | Vanilla Bi-weekly currently online and stable?

You can join [US] Mello Rust | Vanilla Bi-weekly now: it is online. It reports an uptime that puts the last restart at roughly 10 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. The first time Rust Zerg Life saw it was on 13 September 2026.

How well does [US] Mello Rust | Vanilla Bi-weekly perform?

Server fps held an average of 60 for the last 48 hours, with a minimum of 60. It reached a maximum of 70,679 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 2,714 MB. What players experience as lag comes from low fps and a rising entity count.

Which Rust build does [US] Mello Rust | Vanilla Bi-weekly use?

On Linux, [US] Mello Rust | Vanilla Bi-weekly runs Rust network protocol 2634 and build 167781. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What location does [US] Mello Rust | Vanilla Bi-weekly use?

The NA tag is what [US] Mello Rust | Vanilla Bi-weekly uses to list itself in North America, and its region code is us5. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 91.229.114.140:28015.

Wipe cycle

What happens on wipe day on [US] Mello Rust | Vanilla Bi-weekly?

Across its recent wipes, the busiest times averaged 1 players. On the latest wipe, 2 hours after the wipe, the crowd hit its peak. The crowd kept above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it slipped below half by day 1.

When does [US] Mello Rust | Vanilla Bi-weekly wipe?

The prediction follows its tag because not enough of [US] Mello Rust | Vanilla Bi-weekly's wipes are on record to confirm the schedule. It is due to wipe next on Thursday 22 October at 00:07 UTC. The world it is running now dates from 6 days 18 hours ago. Its tags show a wipe schedule of every two weeks.

How to join

What is the process to join [US] Mello Rust | Vanilla Bi-weekly?

You can join by opening the console with F1 and typing client.connect 91.229.114.140:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2634,^z,^y,^b,^v,NA,gmrust,cs167781,sc1,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp50
Max players It holds 50 players.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$rus5
Region code The region code for this server is us5.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^v
Vanilla It runs the unmodified game: rates, kits and rules are all standard.

Mods and access

^z
Modded The Modded listing means plugins or settings have changed the game.
^y
Carbon This server uses Carbon for plugins.

Region

NA
North America In the server browser this one sits under North America.

Other

sc1
Custom tag A custom tag: set by the owner or a plugin, not by Facepunch.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.