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No limit8 · game default
Deployment dossierOnline

Dutch WildLands PVE | Raidable Bases | Events | SkillTree

91.98.186.106:28080 checked 10m ago

moddedoxide
Deploy
Zerg meter0%empty
0/50 troops
7-day average0
peak 2
Rank#7,636
top 34%
Last wipe1d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeakWipe
00.511.5208:0017:0002:0011:0020:0005:00Wiped Mon 12 Oct, 21:44 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020008:0017:0002:0011:0020:0005:00Wiped Mon 12 Oct, 21:44 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep30 Sep5 Oct9 Oct14 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.6 days
between real wipes
on rhythm100%
of its recent wipes
wipe-day peak2
players, last three wipes
crowd held50%
else halves by day 2

The first 48 hours of its last wipes

Wed 7 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 21:44 UTC1d ago – – running 1
Wed 7 Oct, 19:13 UTC6d ago 2 halved by day 2 5.1 days 0
Sat 3 Oct, 17:07 UTC10d ago 2 held half 4.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Unknownnot published
ShockRust | Blue | NoLimit no group limit · 128 on average
60/300
Zergmax 16
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10 EU · groups of 16+ · weekly · 108 on average
49/225
No limit8 · game default
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10 EU · groups of 8+ · weekly · 90 on average
90/100
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10 EU · groups of 16+ · monthly · 85 on average
17/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10 EU · groups of 16+ · monthly · 76 on average
9/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10 EU · groups of 16+ · monthly · 73 on average
16/700

Quick answers

from the figures on this page

Rules and settings

What settings does Dutch WildLands PVE | Raidable Bases | Events | SkillTree run?

There is no gather rate in the name Dutch WildLands PVE | Raidable Bases | Events | SkillTree. The group cap is 8 players, the default for the game. survival is the game mode, gather, build and raid: the standard game. Other players can be fought and raided. This one sits under Modded in the browser: the game is changed by plugins or settings. It runs plugins: Oxide. Anti-cheat is on: VAC, from Valve.

Which map is active on Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

The game generates the procedural map of size 4,250 on Dutch WildLands PVE | Raidable Bases | Events | SkillTree with seed 603079722. Same size and seed, same map: RustMaps shows it from this page.

Server population

What is the population like on Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

Dutch WildLands PVE | Raidable Bases | Events | SkillTree has 0 of its 50 slots filled right now. Averaging 0 players over seven days, it peaked at 2. The busiest time in the last 48 hours was 16:00 UTC, when it averaged 2 players.

What position does Dutch WildLands PVE | Raidable Bases | Events | SkillTree hold in the server rankings?

For player hours over the last week, Dutch WildLands PVE | Raidable Bases | Events | SkillTree is #7,636, which puts it in the top 34% of all ranked servers.

Lists and tags

What do Dutch WildLands PVE | Raidable Bases | Events | SkillTree's tags indicate?

For the game's server browser, Dutch WildLands PVE | Raidable Bases | Events | SkillTree publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167584 (Build): Build number: 167584; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): There's no region code here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Which Rust Zerg Life filters and lists cover Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

The Rust Zerg Life lists that include Dutch WildLands PVE | Raidable Bases | Events | SkillTree are Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

About the server

Is Dutch WildLands PVE | Raidable Bases | Events | SkillTree currently online and stable?

Dutch WildLands PVE | Raidable Bases | Events | SkillTree is up and running as you read this. The uptime figure it gives suggests it restarted around 1 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its first appearance in Rust Zerg Life records is 13 September 2026.

What is the performance like on Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

Over the past 48 hours, server fps averaged 100 and never dropped below 67. It reached a maximum of 112,775 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 4,008 MB. What players experience as lag comes from low fps and a rising entity count.

Which Rust build does Dutch WildLands PVE | Raidable Bases | Events | SkillTree use?

The server Dutch WildLands PVE | Raidable Bases | Events | SkillTree runs Rust network protocol 2634 and build 167584 with Windows as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.

What is the location of Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

From Dutch WildLands PVE | Raidable Bases | Events | SkillTree, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 91.98.186.106:28080.

Wipe days

What happens on wipe day on Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

At their busiest, its recent wipes drew an average of 2 players. On the latest wipe, 23 hours after the wipe, the crowd hit its peak. The crowd kept above half that peak until the next wipe in 50% of its recent wipes. If not, the crowd fell below half by day 2.

What schedule does Dutch WildLands PVE | Raidable Bases | Events | SkillTree follow for wipes?

There is no next wipe to predict: Dutch WildLands PVE | Raidable Bases | Events | SkillTree wipes at irregular times. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world it is running now dates from 33 hours ago.

How to join

How can I connect to Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

Enter client.connect 91.98.186.106:28080 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you. For more, visit its website: https://discord.com/invite/C3A7zgvmn9.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust mode.
mp50
Max players It holds 50 players.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167584
Build Build number: 167584.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code There's no region code here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.