Development Server
95.47.113.106:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 14:49 UTC23d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What is the setup on Development Server when it comes to rules and settings?
There is no gather rate in the name Development Server. That is the game's default: groups of up to 8 players. survival is its mode, gather, build, raid: the regular game. Other players can be fought and raided. The server browser lists it under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is off: VAC, from Valve.
Which map is active on Development Server?
A procedural map, generated by the game, is what Development Server runs.
Player count
How full is Development Server?
The server Development Server is currently offline; it was last seen 23 days 10 hours ago.
What position does Development Server hold in the server rankings?
In the top – of ranked servers, Development Server holds #14,143 for player hours over the last seven days.
Server tags
What do Development Server's tags indicate?
What the game's server browser gets from Development Server is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp2 (Max players): It holds 2 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2633 (Protocol): You'll need protocol 2633 on your game to join; cs164530 (Build): It runs build 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Where does Development Server appear in Rust Zerg Life lists?
The Rust Zerg Life lists that include Development Server are Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
About the server
What is the uptime and reliability of Development Server?
Development Server is offline at the moment; the last time it was seen was 23 days 10 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. The first time Rust Zerg Life saw it was on 20 September 2026.
Which Rust build does Development Server use?
On Windows, Development Server runs Rust network protocol 2633 and build 164530. The protocol must match for you to join, and Steam will update your game to that protocol.
What location does Development Server use?
From Development Server, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 95.47.113.106:28015.
Wipe schedule
What can you expect on wipe day on Development Server?
At their busiest, its recent wipes drew an average of 1 players. 0 hours after the latest wipe, the crowd peaked.
What schedule does Development Server follow for wipes?
The record of Development Server's wipes is too thin to reveal its rhythm. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 23 days 12 hours ago is when its present world was created.
How to join
What is the process to join Development Server?
You can join by opening the console with F1 and typing client.connect 95.47.113.106:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.
Server tags
Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z
Game
gmrust
mp2
ts8
v2633
cs164530
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.