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Deployment dossierOnline

[CAN] Facepunch 1

148.113.198.4:28015 checked 8m ago

official monthly wipes vanilla
Deploy
Zerg meter4%light
16/400 troops
7-day average14
peak 29
Rank#916
top 4%
Last wipe12d ago
monthly schedule
Next wipe · H-hour23d 0h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
01020304019:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 23d 0h. The force wipe · high confidence

wipe-day peak23
players, last three wipes

Coming wipes

23d 0hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 23, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW12d ago 23 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 412 on average
514/600
Zergmax 12
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 364 on average
456/525
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 348 on average
279/300
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 339 on average
426/475
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 285 on average
352/400
Zergmax 150
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 278 on average
334/420

Quick answers

from the figures on this page

Map and rules

What is the setup on [CAN] Facepunch 1 when it comes to rules and settings?

You will not find a gather rate in the name [CAN] Facepunch 1. That is the game's default: groups of up to 8 players. It runs survival, gather, build, raid: the regular game. You can fight and raid other players here. You will find it under the Official tab in the game. Vanilla is what it calls itself: it runs the unmodified game: rates, kits and rules are all standard. Anti-cheat is on: VAC, from Valve.

Which map is active on [CAN] Facepunch 1?

The game generates the procedural map of size 4,500 on [CAN] Facepunch 1 with seed 875579406. Same size and seed, same map: RustMaps shows it from this page.

Player count

What is the population like on [CAN] Facepunch 1?

Right now, 16 players are on [CAN] Facepunch 1, which has 400 slots. Its weekly average is 14 players and its highest point was 29. The highest average over the last 48 hours came at 19:00 UTC, with 26 players.

Where does [CAN] Facepunch 1 sit in the rankings?

For player hours over the last week, [CAN] Facepunch 1 is #916, which puts it in the top 4% of all ranked servers.

Server tags

Who operates [CAN] Facepunch 1?

The same operator most likely runs [CAN] Facepunch 1 and 124 other servers we track, as they all publish a playrust.com hostname.

What is the meaning of the tags on [CAN] Facepunch 1?

What the game's server browser gets from [CAN] Facepunch 1 is this tag list: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust mode; mp400 (Max players): It holds 400 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset; ^m (Monthly): You get a wipe once a month, together with the force wipe; ^v (Vanilla): It runs the unmodified game: rates, kits and rules are all standard; ^t (Tutorial on): Facepunch's tutorial is available for new players; sc2 (Custom tag): Custom tag: added by the owner or a plugin, outside Rust's standard set. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Where does [CAN] Facepunch 1 appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include [CAN] Facepunch 1 are Rust servers with the tutorial on, Official Rust servers for clans and Vanilla servers for clans and zergs. Under these filters it shows on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.

Server info

Is [CAN] Facepunch 1 currently online and stable?

Right now, [CAN] Facepunch 1 is online. It reports an uptime that puts the last restart at roughly 6 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. The first time Rust Zerg Life saw it was on 13 September 2026.

How well does [CAN] Facepunch 1 perform?

Over the past 48 hours, server fps averaged 281 and never dropped below 243. The world held as many as 137,885 entities, including buildings, deployables and everything else. Memory use peaked at 5,429 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

What Rust version is [CAN] Facepunch 1 on?

Rust network protocol 2634 and build 167781 is what [CAN] Facepunch 1 runs, on Windows. You can only join if your game uses the same protocol, and Steam takes care of updating it.

Where can you find [CAN] Facepunch 1?

No region is published by [CAN] Facepunch 1. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 148.113.198.4:28015.

Wipe cycle

What happens on wipe day on [CAN] Facepunch 1?

The average peak for its recent wipes was 23 players. 45 hours after the latest wipe, the crowd peaked.

What schedule does [CAN] Facepunch 1 follow for wipes?

Its only wipe is the monthly force wipe for [CAN] Facepunch 1. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. The world it is running now dates from 12 days 1 hours ago. Its tags publish a wipe schedule of once a month.

Join the server

What is the process to join [CAN] Facepunch 1?

You can join by opening the console with F1 and typing client.connect 148.113.198.4:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,^m,^v,^t,gmrust,cs167781,sc2,ts8

On Rust Zerg Life

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust mode.
mp400
Max players It holds 400 players.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code Region code left unset.

Wipe schedule

^m
Monthly You get a wipe once a month, together with the force wipe.

Difficulty

^v
Vanilla It runs the unmodified game: rates, kits and rules are all standard.

Gameplay

^t
Tutorial on Facepunch's tutorial is available for new players.

Other

sc2
Custom tag Custom tag: added by the owner or a plugin, outside Rust's standard set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.