RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

[SA] Facepunch 2

185.50.107.85:28015 checked 11m ago

official monthly wipes vanilla
Deploy
Zerg meter2%light
8/350 troops
7-day average13
peak 35
Rank#966
top 4%
Last wipe12d ago
monthly schedule
Next wipe · H-hour22d 12h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
01020304007:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

05010015020007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 12h. The force wipe · high confidence

wipe-day peak27
players, last three wipes

Coming wipes

22d 12hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 27, 47 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW12d ago 27 – running 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 408 on average
204/225
Zergmax 12
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 356 on average
123/200
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 337 on average
236/275
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 334 on average
111/200
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 282 on average
104/100
Zergmax 150
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 272 on average
94/300

Quick answers

from the figures on this page

Map and rules

What is the setup on [SA] Facepunch 2 when it comes to rules and settings?

No gather rate appears in the name [SA] Facepunch 2. Up to 8 players can group, which is the game's default. It runs survival, gather, build, raid: the regular game. You can fight and raid other players here. You will find it under the Official tab in the game. Its own label is vanilla: vanilla: the standard game, with no changes to rates, kits or rules. VAC is on, Valve's anti-cheat.

What is the map on [SA] Facepunch 2?

A procedural map, size 4,500 with seed 1046378604, generated by the game, is what [SA] Facepunch 2 runs. From this page, RustMaps can show it: size and seed produce the same map each time.

Player count

How many players are on [SA] Facepunch 2?

[SA] Facepunch 2 has 8 of its 350 slots filled right now. Averaging 13 players over seven days, it peaked at 35. The highest average over the last 48 hours came at 22:00 UTC, with 22 players.

What is [SA] Facepunch 2's ranking?

In the top 4% of ranked servers, [SA] Facepunch 2 holds #966 for player hours over the last seven days.

Server tags

Who manages [SA] Facepunch 2?

The same operator most likely runs [SA] Facepunch 2 and 124 other servers we track, as they all publish a playrust.com hostname.

What is the meaning of the tags on [SA] Facepunch 2?

The game's server browser reads these tags from [SA] Facepunch 2: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival gameplay; mp350 (Max players): Capacity: 350; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167781 (Build): It runs build 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset; ^m (Monthly): Monthly wipes, timed with the force wipe from Facepunch; ^v (Vanilla): Vanilla: the standard game, with no changes to rates, kits or rules; ^t (Tutorial on): New players can begin with the official tutorial; sc2 (Custom tag): The owner or a plugin set this tag; it's not part of standard Rust. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Where does [SA] Facepunch 2 appear in Rust Zerg Life lists?

These Rust Zerg Life lists include [SA] Facepunch 2: Rust servers with the tutorial on, Official Rust servers for clans and Vanilla servers for clans and zergs. These filters bring it up on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Average players: 10+ on average; Boxes: Official only.

About the server

How reliable is [SA] Facepunch 2, and is it up?

Right now, [SA] Facepunch 2 is online. It reports an uptime that puts the last restart at roughly 18 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its first appearance in Rust Zerg Life records is 13 September 2026.

What is the performance like on [SA] Facepunch 2?

Over the past 48 hours, server fps averaged 132 and never dropped below 50. The world held as many as 133,767 entities, including buildings, deployables and everything else. Memory use peaked at 5,551 MB. What players experience as lag comes from low fps and a rising entity count.

What version is [SA] Facepunch 2 using?

The server [SA] Facepunch 2 runs Rust network protocol 2634 and build 167781 with Windows as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.

Where can you find [SA] Facepunch 2?

No region is published by [SA] Facepunch 2. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 185.50.107.85:28015.

Wipe cycle

What happens on wipe day on [SA] Facepunch 2?

The average peak for its recent wipes was 27 players. On the latest wipe, 47 hours after the wipe, the crowd hit its peak.

What schedule does [SA] Facepunch 2 follow for wipes?

Once a month [SA] Facepunch 2 wipes, along with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which every Rust server takes. 12 days 13 hours ago is when its present world was created. Its tags publish a wipe schedule of once a month.

Connect

What is the process to join [SA] Facepunch 2?

Join by entering client.connect 185.50.107.85:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp350,ptrak,$r?,v2634,^m,^v,^t,gmrust,cs167781,sc2,ts8

On Rust Zerg Life

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard survival gameplay.
mp350
Max players Capacity: 350.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs167781
Build It runs build 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code Region code left unset.

Wipe schedule

^m
Monthly Monthly wipes, timed with the force wipe from Facepunch.

Difficulty

^v
Vanilla Vanilla: the standard game, with no changes to rates, kits or rules.

Gameplay

^t
Tutorial on New players can begin with the official tutorial.

Other

sc2
Custom tag The owner or a plugin set this tag; it's not part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.