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RFG Troubleshooting

199.231.185.234:27500 checked 7d ago

vanillamoddedcarbon
Deploy
Zerg meter2%light
1/40 troops
7-day average0
peak –
Rank#14,433
top 65%
Last wipe13d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct7 Oct10 Oct14 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.3 days
between real wipes
on rhythm100%
of its recent wipes
wipe-day peak1
players, last three wipes
crowd held0%
else halves by day 2

The first 48 hours of its last wipes

Wed 7 OctFri 2 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 20:21 UTC7d ago 1 – running 0
Fri 2 Oct, 10:02 UTC12d ago 0 – 5.4 days 0
Sun 27 Sep, 06:36 UTC17d ago 1 halved by day 2 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on RFG Troubleshooting?

No gather rate appears in the name RFG Troubleshooting. 12 players is the most a group can hold. survival is its mode, the usual game of gathering, building and raiding. You can fight and raid other players here. This one sits under Modded in the browser: the game is changed by plugins or settings. The plugins it runs number Carbon. Its own label is vanilla: vanilla: the standard game, with no changes to rates, kits or rules. VAC is on, Valve's anti-cheat.

Which map is active on RFG Troubleshooting?

The game generates the procedural map of size 3,500 on RFG Troubleshooting with seed 116945. Same size and seed, same map: RustMaps shows it from this page. The name of its map: Royal Family Gaming FPS+.

Server population

What is the population like on RFG Troubleshooting?

At present, RFG Troubleshooting is offline and its last appearance was 7 days 6 hours ago.

Where does RFG Troubleshooting sit in the rankings?

For player hours over the last week, RFG Troubleshooting is #14,433, which puts it in the top 65% of all ranked servers.

Tags and filters

Who is behind RFG Troubleshooting?

A rfgam.ing hostname is published by RFG Troubleshooting, and by 11 other servers we track, so the same operator most likely runs them.

How should you read the tags on RFG Troubleshooting?

The game's server browser reads these tags from RFG Troubleshooting: gmrust (Game mode): Standard survival gameplay; mp40 (Max players): It holds 40 players; ts12 (Group limit): Teams are capped at 12; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167058 (Build): The game build is 167058; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^v (Vanilla): Vanilla: the standard game, with no changes to rates, kits or rules; ^z (Modded): The Modded listing means plugins or settings have changed the game; ^y (Carbon): This server uses Carbon for plugins. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does RFG Troubleshooting appear in Rust Zerg Life lists?

These Rust Zerg Life lists include RFG Troubleshooting: Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

About the server

What is the uptime and reliability of RFG Troubleshooting?

Currently offline, RFG Troubleshooting was last seen 7 days 6 hours ago. Across the last 7 full days, 0 of 168 hours were online, which is 0%. Rust Zerg Life has been tracking it since 26 September 2026.

What Rust version is RFG Troubleshooting on?

The server RFG Troubleshooting runs Rust network protocol 2634 and build 167058 with Linux as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.

What location does RFG Troubleshooting use?

No region is published by RFG Troubleshooting. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 199.231.185.234:27500.

Wipe days

What happens on wipe day on RFG Troubleshooting?

The average peak for its recent wipes was 1 players. The crowd on the latest wipe peaked 0 hours in. The crowd kept above half that peak until the next wipe in 0% of its recent wipes. In the cases where it did not hold, the fall below half came by day 2.

How often does RFG Troubleshooting wipe, and on what days?

RFG Troubleshooting wipes without a set pattern, so there is no upcoming wipe to forecast. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 13 days 10 hours ago.

Connect

How can I connect to RFG Troubleshooting?

Join by entering client.connect 199.231.185.234:27500 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you. For more, visit its website: https://royalfamilygaming.com.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167058,ts12

Game

gmrust
Game mode Standard survival gameplay.
mp40
Max players It holds 40 players.
ts12
Group limit Teams are capped at 12.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167058
Build The game build is 167058.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Vanilla: the standard game, with no changes to rates, kits or rules.

Mods and access

^z
Modded The Modded listing means plugins or settings have changed the game.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.