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No limit8 · game default
Deployment dossierOnline

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]

216.39.240.13:28068 checked 10m ago

1000x weekly wipes moddedcarbonpve
Deploy
Zerg meter3%light
3/101 troops
7-day average2
peak 8
Rank#2,302
top 10%
Last wipe5d ago
weekly schedule
Next wipe · H-hour1d 15h
Fri 16 Oct, 13:52 UTC

Players

AveragePeak
0246823:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

01020304023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 16 October, 13:52 UTC, in 1d 15h. Every Friday at 13:52 UTC · medium confidence

usual gap7 days
between real wipes
on rhythm100%
of its recent wipes
wipe-day peak7
players, last three wipes
crowd held67%
else halves by day 3

Coming wipes

1d 15hFri 16 Oct, 13:52 UTC
8d 15hFri 23 Oct, 13:52 UTC
15d 15hFri 30 Oct, 13:52 UTC
21d 20hThu 5 Nov, 19:00 UTCFW
22d 15hFri 6 Nov, 13:52 UTC
29d 15hFri 13 Nov, 13:52 UTC
36d 15hFri 20 Nov, 13:52 UTC
43d 15hFri 27 Nov, 13:52 UTC

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 32 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 13:52 UTC5d ago 7 – running 1
Thu 1 Oct, 18:11 UTC FW13d ago 6 held half 7.8 days 1
Fri 25 Sep, 15:11 UTC19d ago 7 halved by day 3 6.1 days 3
Fri 18 Sep, 14:04 UTC26d ago 6 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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4/101

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Its name says 1000x gather, and that is what RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs. The group cap is 8 players, the default for the game. roleplay is the game mode, jobs, towns and rules for roleplay. This one sits under Modded in the browser: the game is changed by plugins or settings. The plugins it runs number Carbon. Anti-cheat is on: VAC, from Valve.

Which map is active on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Size 4,500, seed 1678883711, generated by the game: the procedural map on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Same size and seed, same map: RustMaps shows it from this page. The name of its map: fantomasx.

Player count

How many players are on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] has 3 of its 101 slots filled right now. Averaging 2 players over seven days, it peaked at 8. In the last two days, the peak hour was 19:00 UTC, with an average of 4 players.

Where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?

For player hours over the last week, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is #2,302, which puts it in the top 10% of all ranked servers.

Tags and filters

What do RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]'s tags indicate?

For the game's server browser, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp101 (Max players): Capacity: 101; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^w (Weekly): The server wipes weekly; ^r (Roleplay): It's a roleplay server; ^p (PvE): This is PvE—the danger comes from the world, not other players; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Carbon plugin framework is running. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Which Rust Zerg Life filters and lists cover RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

These Rust Zerg Life lists include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers with a gather rate above 10x, Modded Rust servers for clans and zergs, Best Rust PvE servers, Rust server list for clans and zergs and Rust zombie servers. Under these filters it shows on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Server info

Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] currently online and stable?

Right now, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is online. Based on the uptime it reports, the last restart was about 10 hours ago. Over the last 7 full days, uptime was 100%: 168 hours up out of 168. Its first appearance in Rust Zerg Life records is 13 September 2026.

Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] smooth to play on?

Server fps held an average of 28 for the last 48 hours, with a minimum of 1. The world held as many as 155,528 entities, including buildings, deployables and everything else. At its highest, memory usage hit 5,168 MB. What players experience as lag comes from low fps and a rising entity count.

Which Rust build does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] use?

The server RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2634 and build 167781 with Linux as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.

What is the location of RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

No region is published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 216.39.240.13:28068.

Wipe schedule

What can you expect on wipe day on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

The average peak for its recent wipes was 7 players. 32 hours after the latest wipe, the crowd peaked. Until the next wipe, the crowd stayed above half that peak in 67% of its recent wipes. Otherwise, it slipped below half by day 3.

What schedule does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] follow for wipes?

The wipe rhythm for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 13:52 UTC. Friday 16 October at 13:52 UTC is when its next wipe is due. 5 days 8 hours ago is when its present world was created. The tags list a wipe schedule of once a week.

Join the server

What is the process to join RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Enter client.connect 216.39.240.13:28068 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you. For more, visit its website: https://rust-gaming-nation.com/.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp101
Max players Capacity: 101.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code There's no region code here.

Wipe schedule

^w
Weekly The server wipes weekly.

Gameplay

^r
Roleplay It's a roleplay server.
^p
PvE This is PvE—the danger comes from the world, not other players.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.