[AU] RustWars: WWII in Rust (In Development)
OC 51.161.198.101:28005 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 88% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 26 October, 09:15 UTC, in 6d 4h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What is the setup on [AU] RustWars: WWII in Rust (In Development) when it comes to rules and settings?
You will not find a gather rate in the name [AU] RustWars: WWII in Rust (In Development). The most a group can hold is 40 players. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. The server browser lists it under Modded: the game is changed by plugins or settings. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.
Which map is active on [AU] RustWars: WWII in Rust (In Development)?
A procedural map, size 1,250 with seed 1337, generated by the game, is what [AU] RustWars: WWII in Rust (In Development) runs. Same size and seed, same map: RustMaps shows it from this page. Under map name you will find: Custom Map.
Player count
What is the population like on [AU] RustWars: WWII in Rust (In Development)?
Right now, 0 players are on [AU] RustWars: WWII in Rust (In Development), which has 50 slots. Averaged over the last week, the player count is 0.
What is [AU] RustWars: WWII in Rust (In Development)'s ranking?
For player hours in the last week, [AU] RustWars: WWII in Rust (In Development) ranks #15,408 overall and #191 in Oceania, placing it in the top 71% of ranked servers.
Lists and tags
How should you read the tags on [AU] RustWars: WWII in Rust (In Development)?
For the game's server browser, [AU] RustWars: WWII in Rust (In Development) publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp50 (Max players): It holds 50 players; ts40 (Group limit): The maximum team size is 40; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): No region code is set; ^w (Weekly): The server wipes weekly; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings; OC (Oceania): In the server browser this one sits under Oceania. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Which Rust Zerg Life filters and lists cover [AU] RustWars: WWII in Rust (In Development)?
The Rust Zerg Life lists that include [AU] RustWars: WWII in Rust (In Development) are Oceania Rust servers for clans and Modded Rust servers for clans and zergs. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Server details
Is [AU] RustWars: WWII in Rust (In Development) currently online and stable?
[AU] RustWars: WWII in Rust (In Development) is up and running as you read this. Based on the uptime it reports, the last restart was about 10 hours ago. The first time Rust Zerg Life saw it was on 19 October 2026.
What is the performance like on [AU] RustWars: WWII in Rust (In Development)?
It averaged 5 server fps over the last 48 hours, and the lowest it got was 5. The world held as many as 128 entities, including buildings, deployables and everything else. The maximum memory it used was 955 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What version is [AU] RustWars: WWII in Rust (In Development) using?
The server [AU] RustWars: WWII in Rust (In Development) runs Rust network protocol 2634 and build 167781 with Linux as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.
What is the location of [AU] RustWars: WWII in Rust (In Development)?
In Oceania, [AU] RustWars: WWII in Rust (In Development) lists itself with its OC tag. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 51.161.198.101:28005.
Wipe schedule
When does [AU] RustWars: WWII in Rust (In Development) wipe?
From weekly: 7 days after its last wipe, [AU] RustWars: WWII in Rust (In Development)'s next wipe is estimated. Monday 26 October at 09:15 UTC is when its next wipe is due. 19 hours ago is when its present world was created. Its tags carry a weekly wipe schedule.
How to join
What steps do I take to join [AU] RustWars: WWII in Rust (In Development)?
You can join by opening the console with F1 and typing client.connect 51.161.198.101:28005. Or hit Launch Rust on this page to open Rust through Steam and connect. You can find its website at https://discord.com/invite/tW3Pap7fvu.
Server tags
Published as mp50,ptrak,$r?,v2634,^w,^e,OC,gmrust,cs167781,ts40,^o^z
Game
gmrust
mp50
ts40
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Gameplay
^e
Mods and access
^o
^z
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
