SCAVENGERSHAVEN.NET (TEST SERVER)
NA 66.51.96.65:28010 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 84% in NA, and #511 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 20 October, 17:30 UTC, in 4d 23h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
Which settings and rules apply on SCAVENGERSHAVEN.NET (TEST SERVER)?
There is no gather rate in the name SCAVENGERSHAVEN.NET (TEST SERVER). A group can hold 3 players at most (trio). survival is the game mode, the usual game of gathering, building and raiding. Other players can be fought and raided. The server browser lists it under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: VAC, from Valve.
Which map is active on SCAVENGERSHAVEN.NET (TEST SERVER)?
The game generates the procedural map of size 4,000 on SCAVENGERSHAVEN.NET (TEST SERVER) with seed 1337. From this page, RustMaps can show it: size and seed produce the same map each time. Under map name you will find: SCAV.GG.
Server population
What is the population like on SCAVENGERSHAVEN.NET (TEST SERVER)?
SCAVENGERSHAVEN.NET (TEST SERVER) has 0 of its 50 slots filled right now. The average player count for the last seven days is 0.
Where does SCAVENGERSHAVEN.NET (TEST SERVER) sit in the rankings?
With a global rank of #15,829 for player hours over the last week, SCAVENGERSHAVEN.NET (TEST SERVER) is #1,540 in North America and in the top 72% of ranked servers. In the trio category, it ranks #511.
Lists and tags
How should you read the tags on SCAVENGERSHAVEN.NET (TEST SERVER)?
The game's server browser reads these tags from SCAVENGERSHAVEN.NET (TEST SERVER): gmrust (Game mode): Survival in the standard Rust mode; mp50 (Max players): Capacity: 50; ts3 (Group limit): Teams are capped at 3; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): It runs build 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^w (Weekly): A weekly wipe cycle; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings; NA (North America): North America is the category it falls under in the server browser. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Which Rust Zerg Life filters and lists cover SCAVENGERSHAVEN.NET (TEST SERVER)?
The Rust Zerg Life lists that include SCAVENGERSHAVEN.NET (TEST SERVER) are Modded Rust servers for clans and zergs, Trio Rust servers and North American Rust servers. Under these filters it shows on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Server info
What is the uptime and reliability of SCAVENGERSHAVEN.NET (TEST SERVER)?
SCAVENGERSHAVEN.NET (TEST SERVER) is up and running as you read this. Based on the uptime it reports, the last restart was about 6 hours ago. In the last 1 full day, it stayed up for 24 of 24 hours, which is 100% of the time. The first time Rust Zerg Life saw it was on 13 October 2026.
What is the performance like on SCAVENGERSHAVEN.NET (TEST SERVER)?
Over the past 48 hours, server fps averaged 5 and never dropped below 5. It reached a maximum of 151,067 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 3,716 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
Which Rust build does SCAVENGERSHAVEN.NET (TEST SERVER) use?
The server SCAVENGERSHAVEN.NET (TEST SERVER) runs Rust network protocol 2634 and build 167781 with Linux as its operating system. The protocol must match for you to join, and Steam will update your game to that protocol.
What is the location of SCAVENGERSHAVEN.NET (TEST SERVER)?
In North America, SCAVENGERSHAVEN.NET (TEST SERVER) lists itself with its NA tag. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 66.51.96.65:28010.
Wipe days
How often does SCAVENGERSHAVEN.NET (TEST SERVER) wipe, and on what days?
From weekly: 7 days after its last wipe, SCAVENGERSHAVEN.NET (TEST SERVER)'s next wipe is estimated. It is due to wipe next on Tuesday 20 October at 17:30 UTC. The world it is running now dates from 2 days ago. A wipe every week is what its tags state.
Connect
What steps do I take to join SCAVENGERSHAVEN.NET (TEST SERVER)?
Join by entering client.connect 66.51.96.65:28010 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you. For more, visit its website: https://www.scavengershaven.net/.
Server tags
Published as mp50,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts3,^o^z
Game
gmrust
mp50
ts3
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
