RUST ZERG LIFEClan war room · live
Quadmax 4
Deployment dossierOnline

Friend Not Foe / PvE Community / Australasia

OC 103.62.51.209:49105 checked 10m ago

quad biweekly wipes moddedoxidepve
Deploy
Zerg meter2%light
1/50 troops
7-day average1
peak 6
Rank#3,210
top 14% · #88 in OC
Last wipe13d ago
biweekly schedule
Next wipe · H-hour16h
Thu 15 Oct, 17:51 UTC

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

02040608002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 14% of all ranked servers, top 40% in OC, and #206 of the quad servers (top 25%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 17:51 UTC, in 16h. Its biweekly schedule tag · low confidence

usual gap14 days
between real wipes
wipe-day peak10
players, last three wipes
crowd held0%
else halves by day 4

Coming wipes

16hThu 15 Oct, 17:51 UTC
14d 16hThu 29 Oct, 17:51 UTC
21d 17hThu 5 Nov, 19:00 UTCFW
28d 16hThu 12 Nov, 17:51 UTC
42d 16hThu 26 Nov, 17:51 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:51 UTC FW13d ago 10 – running 0
Thu 17 Sep, 17:04 UTC27d ago 9 halved by day 4 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Unknownnot published
[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons OC · no group limit · biweekly · 19 on average
12/2000
Quadmax 4
Friend Not Foe / PvE Community / UK & Europe EU · quad · biweekly · 3 on average
0/50
Quadmax 4
[RU] RCVL_25Rus PVE/PVP Four EA · quad · biweekly · 2 on average
0/51
No limit8 · game default
[AU] OzRust.com PvE | Jetpacks | Kits | Events OC · groups of 8+ · biweekly · 1 on average
1/150
Quadmax 4
[KR] Casual Hybrid Server EA · quad · biweekly · 1 on average
0/50
Quadmax 4
Bates Legend -True PVE-Full Wipe 10/01-Relaxed Vanilla. NA · quad · biweekly · 3 on average
4/50

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on Friend Not Foe / PvE Community / Australasia?

There is no gather rate in the name Friend Not Foe / PvE Community / Australasia. A group can hold 4 players at most (quad). pve is its mode, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs number Oxide. VAC is on, Valve's anti-cheat.

Which map is active on Friend Not Foe / PvE Community / Australasia?

The game generates the procedural map of size 3,850 on Friend Not Foe / PvE Community / Australasia with seed 1633079096. Same size and seed, same map: RustMaps shows it from this page.

Player count

What is the population like on Friend Not Foe / PvE Community / Australasia?

The server Friend Not Foe / PvE Community / Australasia is currently at 1 players out of 50 slots. Averaging 1 players over seven days, it peaked at 6. The busiest time in the last 48 hours was 03:00 UTC, when it averaged 2 players.

Where does Friend Not Foe / PvE Community / Australasia sit in the rankings?

In Oceania, Friend Not Foe / PvE Community / Australasia is #88, and globally it is #3,210 for player hours over the last seven days, within the top 14% of all ranked servers. Among servers in the quad group, it sits at #206.

Lists and tags

What is the meaning of the tags on Friend Not Foe / PvE Community / Australasia?

What the game's server browser gets from Friend Not Foe / PvE Community / Australasia is this tag list: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): It holds 50 players; ts4 (Group limit): Each team can have up to 4 players; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167781 (Build): It runs build 167781; ptsw (Networking): 'sw' is the network layer this server uses; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): This is PvE—the danger comes from the world, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings; OC (Oceania): The server browser puts it in Oceania. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Where does Friend Not Foe / PvE Community / Australasia appear in Rust Zerg Life lists?

These Rust Zerg Life lists include Friend Not Foe / PvE Community / Australasia: Oceania Rust servers for clans, Modded Rust servers for clans and zergs and Best Rust PvE servers. Under these filters it shows on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Server details

Is Friend Not Foe / PvE Community / Australasia currently online and stable?

Right now, Friend Not Foe / PvE Community / Australasia is online. It reports an uptime that puts the last restart at roughly 7 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. The first time Rust Zerg Life saw it was on 13 September 2026.

Is Friend Not Foe / PvE Community / Australasia smooth to play on?

It averaged 58 server fps over the last 48 hours, and the lowest it got was 11. The world held as many as 95,959 entities, including buildings, deployables and everything else. The maximum memory it used was 2,475 MB. A climbing entity count and low fps are the source of the lag players feel.

What Rust version is Friend Not Foe / PvE Community / Australasia on?

Rust network protocol 2634 and build 167781 is what Friend Not Foe / PvE Community / Australasia runs, on Windows. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What is the location of Friend Not Foe / PvE Community / Australasia?

In Oceania, Friend Not Foe / PvE Community / Australasia lists itself with its OC tag. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 103.62.51.209:49105.

Wipe days

What happens on wipe day on Friend Not Foe / PvE Community / Australasia?

At their busiest, its recent wipes drew an average of 10 players. On the latest wipe, 13 hours after the wipe, the crowd hit its peak. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. In the cases where it did not hold, the fall below half came by day 4.

When does Friend Not Foe / PvE Community / Australasia wipe?

Its tag guides the prediction, as Friend Not Foe / PvE Community / Australasia's wipe record is too sparse to confirm the schedule. On Thursday 15 October at 17:51 UTC its next wipe is expected. The world in play right now was made 13 days 7 hours ago. A wipe every two weeks is published in its tags.

Connect

What steps do I take to join Friend Not Foe / PvE Community / Australasia?

Enter client.connect 103.62.51.209:49105 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you. You can find its website at https://friendnotfoe.co.uk/.

Server tags

what each one means

Published as mp50,ptsw,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp50
Max players It holds 50 players.
ts4
Group limit Each team can have up to 4 players.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs167781
Build It runs build 167781.
ptsw
Networking 'sw' is the network layer this server uses.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE This is PvE—the danger comes from the world, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded category: the game is altered by plugins or settings.

Region

OC
Oceania The server browser puts it in Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.